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Mystery is a mystery to me

Posted: Tue Feb 05, 2008 2:06 pm
by bumlove
does this MPC method of getting SP maps to MP do away with having to use H2C&G I don't mean for AI mods just SP to MP BSP conversion (like the old days), I mean how would I go about playing only one bsp when every level has 3 bsps

Posted: Tue Feb 05, 2008 2:26 pm
by NotZachary82
you would only be able to play the first bsp. delete all the scripts, and it should work ...

but my knowledge is slim when it comes to SP. that was straight off of MP ^

Posted: Tue Feb 05, 2008 2:33 pm
by JacksonCougAr
Your wrong but anyways... I'm experimenting right now so I will talk to you later.

Posted: Tue Feb 05, 2008 2:34 pm
by NotZachary82
... of course ^

<_<

Posted: Tue Feb 05, 2008 2:43 pm
by neodos
Yes you can use a startup script to load any of the sbsp on the mapfile, however as you cannnot or the apps like entity cannotr add itmc, some reflexives like starting weapon, netgame equipement etc and you also need to add the mp menu and mulg it won't really work like a multiplayer map if we talk about gametypes.

Posted: Tue Feb 05, 2008 3:43 pm
by xzodia
i believe the 1st sbsp is selected by either globals or scnr

Posted: Tue Feb 05, 2008 8:19 pm
by bumlove
so mystery is in essence just for making SP maps in to MP Co-op and any bsp conversion that are strictly human players only are still done via H2C&G

Posted: Tue Feb 05, 2008 9:01 pm
by kibito87
bumlove wrote:so mystery is in essence just for making SP maps in to MP Co-op and any bsp conversion that are strictly human players only are still done via H2C&G
That was what it was originally created for. So, yes. Mystery that is.

Posted: Wed Feb 06, 2008 5:03 am
by xzodia
Mystery v1 can be used to bypass sbsp convertion, you just have to know what your doing. Hence, the fact its v1, v2 will have more options to make it easy to create a purely human multiplayer map