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fixing coruptions after H2C/G

Posted: Sun Feb 03, 2008 8:49 am
by bumlove
I have a conversion and as far as I can tell I have 5-8 corrupt bsp bitmaps, I had corrupt sounds and effect bitmaps too, but I was told a way to fix all this is to decompile all corrupt bitmaps/sounds individually, and rebuild again, so I did as I was told now it fixed all sounds and the effect bitmaps, still bsp bitmaps broken I've tried many times the same method, I even decompiled EVERY bsp bitmap still no joy could anyone offer any other means to fix these last few
for the record I am using the 3-3-7 version of H2C/G
map checker says everything is clean
and netframe work is "fixed" nearly every other day (perhaps over kill)

I've just thought all the corruptions are on bsp scenary (as far as I can tell) help anybody


thoughts anyone?

Posted: Mon Feb 04, 2008 4:29 pm
by mr_penguin
um, just look at the bitmaps to see if they are corrupted, and use ch2r to play the sound, if it plays the sound plays, it may sound slower then normal but that always happens.

I made masterchief sound like a chipmonk on helium because I thought the sound needed to be sped up.

To play the sounds you need the xbox audio codec, I can get u it.

Posted: Sun Feb 10, 2008 2:53 am
by bumlove
bit of a bump since I took a old post of mine and edited it to suit my new question