fixing coruptions after H2C/G

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bumlove




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fixing coruptions after H2C/G

Post by bumlove »

I have a conversion and as far as I can tell I have 5-8 corrupt bsp bitmaps, I had corrupt sounds and effect bitmaps too, but I was told a way to fix all this is to decompile all corrupt bitmaps/sounds individually, and rebuild again, so I did as I was told now it fixed all sounds and the effect bitmaps, still bsp bitmaps broken I've tried many times the same method, I even decompiled EVERY bsp bitmap still no joy could anyone offer any other means to fix these last few
for the record I am using the 3-3-7 version of H2C/G
map checker says everything is clean
and netframe work is "fixed" nearly every other day (perhaps over kill)

I've just thought all the corruptions are on bsp scenary (as far as I can tell) help anybody


thoughts anyone?
Last edited by bumlove on Sun Feb 10, 2008 2:54 am, edited 2 times in total.
mr_penguin





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Post by mr_penguin »

um, just look at the bitmaps to see if they are corrupted, and use ch2r to play the sound, if it plays the sound plays, it may sound slower then normal but that always happens.

I made masterchief sound like a chipmonk on helium because I thought the sound needed to be sped up.

To play the sounds you need the xbox audio codec, I can get u it.
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bumlove




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Location: Islamic fundamentlist capital of europe, seriously my home town is a hole

Post by bumlove »

bit of a bump since I took a old post of mine and edited it to suit my new question
never underestimate the predictability of stupidity
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