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XBC system link problems

Posted: Wed Jan 23, 2008 6:26 pm
by RedFox4
when i make mods and host them on XBC certain things happen that cause my game to drop or me to freeze or what not. On coagulation i have the human sniper rifle modded to deliver a rocket 5 seconds after the shot and u must be zoomed in to have the rocket come down and this works fine on split screen just perfect BUT when i play on system link when i get close to the sniper i freeze other people can pick it up and fire it and such but i freeze :/ i tried using the "fix system link" on entity but no luck any help/advice?

ps-also on headlong i have a plasma g chain spawn and when ever anyone throws the p nade and starts the chain everyone drops with blue screen

Re: XBC system link problems

Posted: Wed Jan 23, 2008 7:10 pm
by gman
RedFox4 wrote:when i make mods and host them on XBC certain things happen that cause my game to drop or me to freeze or what not. On coagulation i have the human sniper rifle modded to deliver a rocket 5 seconds after the shot and u must be zoomed in to have the rocket come down and this works fine on split screen just perfect BUT when i play on system link when i get close to the sniper i freeze other people can pick it up and fire it and such but i freeze :/ i tried using the "fix system link" on entity but no luck any help/advice?

ps-also on headlong i have a plasma g chain spawn and when ever anyone throws the p nade and starts the chain everyone drops with blue screen
wow redfox looks like you got some problems, wish i could help but, I am noob in h2 modding and have no intention on changin that

p.s. this is gfox117 on xbc

Posted: Wed Jan 23, 2008 7:37 pm
by preston566
I'm not sure if XBC can be used with mods.
Never used it, but my assumption is that since the other players maps
aren't set to chain spawn grenades, so it boots them when there map
can't sync up with your map.

Just a thought,
Preston556

Posted: Sun Jan 27, 2008 2:31 am
by bumlove
I have had chain spawning grenades SLC over xbc, but you have to remember that you can't add anything new to the map, so my Cspawn went standard plasma nade explodes releasing 2 standard frags and thats the end of it, or you could have plasma explodes releases plasma grenade and that will go on for ever, (laggggggtastic) you haven't duplicated the nades have you? I just followed the simple (monkey terds) tut back when I was noob double O zero and it worked ok
As for you snipocket launcher I couldn't guess

Posted: Sun Jan 27, 2008 7:45 pm
by RedFox4
bumlove wrote:I have had chain spawning grenades SLC over xbc, but you have to remember that you can't add anything new to the map, so my Cspawn went standard plasma nade explodes releasing 2 standard frags and thats the end of it, or you could have plasma explodes releases plasma grenade and that will go on for ever, (laggggggtastic) you haven't duplicated the nades have you? I just followed the simple (monkey terds) tut back when I was noob double O zero and it worked ok
As for you snipocket launcher I couldn't guess
thank you for the insight! thinking about it now i did duplicate the covenant battery on headlong.....well there is my problem ty and yes plasmas spawning plasmas = very laggy in open areas not in small rooms where if u walk away they disappear :D but yea my arty binos still screwed up (btw the Cspawn and arty are on different maps!) and for some reason its always the sniper rifle too that does the screwing up everything so idk maybe just a dothalo bug im trying to start using entities meta editor but its not as easy as dothalo :/