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Playing a song when the map loads
Posted: Mon Jan 21, 2008 1:23 pm
by Eaton
Ok, I am making a mod for Halo 2, and I really liked the sound in the map that played in Induction, by The Swamp Fox. Or like in the Map Isolation, there are flood screams in the background. How can I make a custom sound like that play when a map loads? (I have Vista so no sound tool tutorials, please.)
Posted: Mon Jan 21, 2008 1:55 pm
by NotZachary82
unfortunately, sound tools will be needed.
u'd have to move sound scenery to a specific area, and have ur custom sound recorded over it.
Posted: Mon Jan 21, 2008 1:56 pm
by Eaton
Well, I guess I can use the desktop... How can I do it if I can use sound tools? I knew it had something to do with sound scenery, but how can make it so that it can play in lockout? What sound do I swap it with?
Posted: Mon Jan 21, 2008 2:10 pm
by NotZachary82
do u want it in the whole map, or just a room?
cus if its the whole map, itll be one of the "looping sounds"
Posted: Mon Jan 21, 2008 2:11 pm
by Eaton
The entire map. I want the one from Induction to play. Which looping sound do I replace?
Posted: Mon Jan 21, 2008 2:32 pm
by NotZachary82
well, i looked into it, and the lsnd u r looking for is "sound\ambience\lockout\lockout\lockout". however, thats unimportant, cus the lsnd is made of 3 sounds; 2 u need, and 1 that is editable:
"sound\ambience\lockout\lockout\details\lockout_monogust"
extract that in sound tools (it should already be internalised) and edit to ur liking. (be sure it is the same .wav format as it was before!)
Posted: Mon Jan 21, 2008 2:35 pm
by Eaton
Ok. I'll try that. It seems more complicated than I thought.
Posted: Mon Jan 21, 2008 2:55 pm
by -DeToX-
Look through scripts in campaign. They have a script for playing a sound file..
You could make the script only work on startup, and play that song.

Posted: Mon Jan 21, 2008 2:57 pm
by NotZachary82
omg. i completely forgot about scripts.
lulz at myself

Posted: Mon Jan 21, 2008 3:00 pm
by Eaton
A script? Ok. I haven't played with scripts, but I will try all the methods posted.
Posted: Mon Jan 21, 2008 3:22 pm
by grimdoomer
You can script it I have done it befor.
Posted: Mon Jan 21, 2008 3:23 pm
by Eaton
Well, can someone tell me exactly what to do? I have never dealt with scripts before.
Posted: Tue Jan 22, 2008 1:42 pm
by Eaton
Ok, I looked into this and there are NO scrips in the map Induction. I think the best way it to swap the ambience sound of Lockout. But... What is the name of the sound that plays on Induction? I need to find it, extract it, and inject it into my Lockout. It plays in Induction and when the Arbiter and Masterchief confront Gravemind in Halo 2.
Posted: Tue Jan 22, 2008 2:22 pm
by Aumaan Anubis
Why not just extract the ambience sound in Induction then?
As in, it may not have a different name, just sound.
Posted: Tue Jan 22, 2008 2:24 pm
by Eaton
Well, I cannot find an ambience sound file for Induction. I cannot test all of the other ones because my apparently, my computer does not have the right codec to play them, so I need to know exactly what the name is.
Posted: Tue Jan 22, 2008 2:32 pm
by NotZachary82
then get the codec <_<
its posted in one of the last posts in the Sound Tools thread (bibbit posted it)
if not, ask grimdoomer for the script code (cus i have no clue what type it would be, or the code for that matter

)
Posted: Tue Jan 22, 2008 2:45 pm
by Aumaan Anubis
An ambience sound is relatively easy to find, if I'm not mistaken. For instance, in Zanzibar, go to lsnd, and there will be a tag called sound\ambience\zanzibar\zanzibar
Induction's may be sound\ambience\induction\induction, or it may be whatever the base map's ambience sound is. So, sound\ambience\base_map\base_map.
You don't need to test it out on the computer either. If you're desperate just inject it into the map, and test it out. Make a backup, though.
Posted: Tue Jan 22, 2008 2:48 pm
by Eaton
I looked, but the base map is Gemini and there are a couple. There are sound\ambience\gemini\leaves\leaves, sound\ambienc\gemini\pitched_chirps\pitched_chirps, and a more like that. I can' figure out which one it is.
Posted: Tue Jan 22, 2008 2:49 pm
by Eaton
Wait... I found a song file named scenarios\solo\07b_forunnership\07b_music\07b_05. I think I found it... I guess I will inject that over the Lockout ambience sound. That might work.
Posted: Tue Jan 22, 2008 3:05 pm
by NotZachary82
u will have to record it over the original. you won't even be able to hear foreign sound tags.
EDIT: y u double postin?