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Opening bitmaps

Posted: Sun Jan 20, 2008 2:16 am
by JK-47
I know.. I'm asking a lot of questions, but I'm running into a lot of walls. Most I figured out, but I cant figure out what I'm doing wrong here.

I want to extract the warthog bitmap with entity. I internalized it, and saved it as warthog_standard.dds. I tried opening it in photoshop, and photoshop gave me an error.

'Could not open "C:\Documents and Settings\Me\Desktop\Halo 2\Skins\First Hog\warthog_standard.dds" because the file format module cannot parse the file'

Posted: Sun Jan 20, 2008 2:33 am
by neodos
You need the DDS plugin for photoshop.

http://developer.nvidia.com/object/phot ... ugins.html

Posted: Sun Jan 20, 2008 3:06 am
by JK-47
I downloaded it before doing all this. In fact, it was that same one.

Posted: Sun Jan 20, 2008 3:50 am
by neodos
Did closed photoshop) before installing that?

If not there's another way to import/export DDS:

this:
http://forums.halomods.com/viewtopic.ph ... 06&t=63218

or this:
http://forums.halomods.com/viewtopic.ph ... 06&t=67542

Posted: Sun Jan 20, 2008 4:20 am
by kibito87
I'm not sure if my idea will help but don't use entity... use Ch2r or Dothalo. I've never once had a problem extracting/injecting bitmaps on those programs. Like I said, this may not be the answer you are looking for but it may save you time/work in the end.

Posted: Sun Jan 20, 2008 8:50 am
by Aumaan Anubis
JK-47 wrote:I downloaded it before doing all this. In fact, it was that same one.

Did you place it in the correct folder?

Posted: Sun Jan 20, 2008 2:55 pm
by JK-47
It was the Nvidia plugin so it just installed it automatically. I have the DDS option in photoshop, it just wouldn't open. I'll try using dothalo or Ch2r, and if that doesn't work I'll try neodos's thing.

Edit: It was just entity, I got it in just fine with dothalo.

Posted: Sun Jan 20, 2008 7:13 pm
by RedFox4
when are you supposed to internalize a bitmap file before extracting or after injecting?

Posted: Sun Jan 20, 2008 7:16 pm
by kibito87
I don't remember which program did it but it would corrupt the bitmap that it internalized. Injecting the bitmap again after internalization, would fix the problem.

So i'd suggest saving the bitmap first. Then internalize it, then go ahead and inject any other bitmap over it.

Posted: Sun Jan 20, 2008 7:44 pm
by RedFox4
thanks for the help :D

Posted: Sun Jan 20, 2008 10:47 pm
by kibito87
RedFox4 wrote:thanks for the help :D
Always glad to help. Don't be afraid to ask away buddy!