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Active Scenery

Posted: Mon Dec 31, 2007 9:43 pm
by Aumaan Anubis
I know there's a way to make it so that you can have Pelicans, Phantoms, and other vehicles flying in one direction as you're playing the map, and I can't find a tutorial on how to do it. I remember that it was in the mod, End of the Line.

I do understand that it has something to do with spawning a rocket projectile, and making the hlmt that of the vehicle which you want to spawn.

If anyone could assist, that'd be great.

Posted: Tue Jan 01, 2008 12:16 am
by Rockymods
If you are at all familiar with scripting i'm sure all you do is spawn the rocket firing in that certain direction. I could be wrong though.

Posted: Tue Jan 01, 2008 12:51 am
by Aumaan Anubis
I'm not at all familiar with scripting.
But I did get it to work.

Maybe I'll make a tut on it, it's surprisingly easy.

Posted: Tue Jan 01, 2008 2:33 am
by neodos
Duplicate rocket projectile, swap it's hlmt by the pelican's hlmt.
Go to the pelican's hlmt and null out phmo and jmad if there's one.

Duplicate an itmc spawn it's ident by the duplicated rocket proj.

go to scnr clone some chunks on netgameequip, use those new spawn chunks with the duplicated itmc, set the spawn time, and place with with yaw pitch roll to 0.

Then just set the speed of the projectile, null out the effe idents, and the distance that the projectile can do.

Posted: Tue Jan 01, 2008 2:33 am
by DarkShallFall
Duplicate rocket projectile.
Make the hlmt of the rocket the pelicans hlmt.
Spawn the new projectile through itmc.

Edit:Neodos posted same time :(

Posted: Tue Jan 01, 2008 10:45 am
by Aumaan Anubis
I also posted in my above post that I had already figured it out.

Thanks anyway.