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scenery causing freeze
Posted: Wed Dec 26, 2007 4:22 pm
by ogrish
For some reason, when i look at teleporter the map freezes.
If i null scenery map works fine but i cant see teleporter.
Any ideas how to fix?
Posted: Wed Dec 26, 2007 6:25 pm
by Rockymods
All I can think of is that it corrupt in transfer, I've never done teleporter mods though
Posted: Wed Dec 26, 2007 6:44 pm
by ogrish
well i decided to make the teleporter a block obsticle but now i cant see it.
Posted: Thu Dec 27, 2007 9:07 am
by NotZachary82
ogrish wrote:For some reason, when i look at teleporter the map freezes.
If i null scenery map works fine but i cant see teleporter.
Any ideas how to fix?
well i decided to make the teleporter a block obsticle but now i cant see it.
use the objective locations instead. dont use the other palettes.
if u dont know how, pm me
Posted: Thu Dec 27, 2007 9:16 am
by neodos
Objectives doesn't have a visual model at all, for teleporters what teleports you is the object which is invisible to the player and what the player can see as a teleporter is a scenery model.
Did you modified something on the scenery placement chunks?
If not then duplicate the teleporter scen on a clean map and try injecting on your modded map and swap the old teleporter scen(freezing) to the teleporter scen you just injected.
If it still freeze it could be a corrupeted sound, try nulling out sounds on the teleporter effe tags or scen.
Posted: Thu Dec 27, 2007 7:51 pm
by ogrish
Of coarse the teleporter works, the objective part is last years knowledge

its somthing in the scenery tag, but its ok im going to model my own teleporter, and start from scratch on a clean map.
If it happens again ill try a different Entity. Thanx for the help.
Posted: Thu Dec 27, 2007 8:38 pm
by NotZachary82
ogrish wrote:the objective part is last years knowledge

lmao excuse me for trying to help
thats always how i knew how to do teleporters
