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scenery causing freeze

Posted: Wed Dec 26, 2007 4:22 pm
by ogrish
For some reason, when i look at teleporter the map freezes.
If i null scenery map works fine but i cant see teleporter.
Any ideas how to fix?

Posted: Wed Dec 26, 2007 6:25 pm
by Rockymods
All I can think of is that it corrupt in transfer, I've never done teleporter mods though

Posted: Wed Dec 26, 2007 6:44 pm
by ogrish
well i decided to make the teleporter a block obsticle but now i cant see it.

Posted: Thu Dec 27, 2007 9:07 am
by NotZachary82
ogrish wrote:For some reason, when i look at teleporter the map freezes.
If i null scenery map works fine but i cant see teleporter.
Any ideas how to fix?

well i decided to make the teleporter a block obsticle but now i cant see it.
use the objective locations instead. dont use the other palettes.

if u dont know how, pm me

Posted: Thu Dec 27, 2007 9:16 am
by neodos
Objectives doesn't have a visual model at all, for teleporters what teleports you is the object which is invisible to the player and what the player can see as a teleporter is a scenery model.

Did you modified something on the scenery placement chunks?
If not then duplicate the teleporter scen on a clean map and try injecting on your modded map and swap the old teleporter scen(freezing) to the teleporter scen you just injected.

If it still freeze it could be a corrupeted sound, try nulling out sounds on the teleporter effe tags or scen.

Posted: Thu Dec 27, 2007 7:51 pm
by ogrish
Of coarse the teleporter works, the objective part is last years knowledge :lol: its somthing in the scenery tag, but its ok im going to model my own teleporter, and start from scratch on a clean map.
If it happens again ill try a different Entity. Thanx for the help.

Posted: Thu Dec 27, 2007 8:38 pm
by NotZachary82
ogrish wrote:the objective part is last years knowledge :lol:
lmao excuse me for trying to help

thats always how i knew how to do teleporters 8)