model sizing?
model sizing?
alright im aware tha entity has a model sizing plugin for the mode tags but anytime i tell it to, say multiply the models size by 2x, in the game it just looks really messed up and disstorted. anyone have any suggestions?
- plushiefire
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There isn't.plushiefire wrote:theres bound to be one in ultilities.
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Here's a good model resizer.
It was posted in the wrong section at the time of release.
Exactly how is the model messed up?
The texture looks really screwed up, or the animations make the model parts move at weird angles?
It was posted in the wrong section at the time of release.
Exactly how is the model messed up?
The texture looks really screwed up, or the animations make the model parts move at weird angles?
- JacksonCougAr
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ADI has a model sizer library which works really nice.
I ploaded that ADI, Download here:
http://www.megaupload.com/?d=RCVFLW6P
Where's located the model sizer, follow the numbers:

I ploaded that ADI, Download here:
http://www.megaupload.com/?d=RCVFLW6P
Where's located the model sizer, follow the numbers:

or u could just use the ent plugin 


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The only helpful reply in this topic.pmzukan wrote:It gets messed up because the bones (think of it as a skeleton for animations) don't resize and it would take an eternity to recalculate all of those values manually.
I think turk actually worked an app that would fix it but never released/finished it?
Also there has been no released utility that will do what you want OP.
Yes of course you did. Too bad you.. what? Lost it? Deleted it? Reformatted?hollow121314 wrote:I had one a few years ago
>_>
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the problem is he's altering the uv values it will work fine if he doesnt change them

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- JacksonCougAr
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thats my point, you should leave them aloneJacksonCougAr wrote:Actually when I did the soccerball I never touched the UV coords...

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