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UV mapping help
Posted: Sat Dec 15, 2007 9:31 am
by mr_penguin
How can I UV map so I can use multible bitmaps on the model?
Posted: Tue Jan 08, 2008 8:19 am
by mr_penguin
bump
Posted: Tue Jan 08, 2008 2:44 pm
by DarkShallFall
Its called grouping.
Posted: Tue Jan 08, 2008 2:51 pm
by JacksonCougAr
Argon wrote:Its called grouping.
Which tells him very little: basically each "part" of the model would have its own shader; Argon knows more.
Posted: Tue Jan 08, 2008 3:19 pm
by mr_penguin
well, what do you mean by grouping? Do you mean to use a different uv unwrap on each part. And when I try that do I have to change the channel or no.
Posted: Tue Jan 08, 2008 4:55 pm
by DarkShallFall
Ill make a big tutorial for you

Posted: Tue Jan 08, 2008 5:44 pm
by JacksonCougAr
Adam doesn't know how to edit his posts...
Posted: Tue Jan 08, 2008 5:45 pm
by DarkShallFall