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main menu mod help

Posted: Sat Dec 08, 2007 7:34 pm
by The3lement
im trying to make a mainmenu how turk or neodos have their halo 3 like maps.

im trying how to

-move the selections like campaign, multiplayer..etc to the left hand corner.

-move the halo 2 logo to the top

-change the camera view or like how the camera looks around in the bsp.

-how to do the blur effect in like in halo 3 when you pick a profile.

thanks guys
--element.

Posted: Sat Dec 08, 2007 7:39 pm
by JacksonCougAr
I remember him releasing plugins awhile back.

Posted: Sat Dec 08, 2007 10:28 pm
by neodos
You can get the plugins here:

http://forums.halomods.com/viewtopic.php?t=69317

With a little explanation about how thos plugins work together, then just play around with meta to understand, i can't explain that with a tutorial.

Posted: Sun Dec 09, 2007 6:57 am
by The3lement
I have the plugins..installed into entity UE1.6, now...where do i look to change the location of the start screen (the halo 2 logo) bitmap, and how to i move the text down to the left hand corner.

what im trying to say in what of the three tags is the meta option for these.

Posted: Sun Dec 09, 2007 7:02 am
by neodos
The halo 2 logo bitmap is on:

[wgit] ui\screens\game_shell\start_screen\start_screen

and

[wgit] ui\screens\game_shell\main_menu_screen\main_menu

Look in the meta editor on "UI Bitmaps" reflexive, Bitmap placement cpprds X and Y

And for the text just try changing the coords, good luck that's no easy and i don't have an explanation about coords, just test, it's wreid.

Posted: Sun Dec 09, 2007 7:06 am
by The3lement
i figured out how to change the text placement where it says press start to continue, but i can find figure out how to change the coords of the campaign,xbox live, multiplayer...etc things.

Posted: Sun Dec 09, 2007 8:06 am
by neodos
That is not text, it's a Button

Posted: Sun Dec 09, 2007 8:11 am
by The3lement
thanks so much neodos!
i got it.

--one more thing, how did you change the blur color like when you pick a profile or go select a campaign.

and do you have the updated egor plugins?

Posted: Sun Dec 09, 2007 8:16 am
by neodos
There's one color setting on the wigl meta, under "blur color opacity"

for the other filter color it was some color values on the shader tag "effects\screen_effects\desaturate"