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Entity 1.6 source

Posted: Sun Nov 25, 2007 11:12 am
by xzodia
has anyone got the source code for entity 1.6 UE?

or any other source with a reliable bsp viewer...

Posted: Sun Nov 25, 2007 7:14 pm
by mr_penguin

Posted: Mon Nov 26, 2007 4:59 am
by xzodia
is there anything wrong with it? eg yaw, pitch, roll mixed up or doesnt work without the right ltmp?

Posted: Mon Nov 26, 2007 10:18 am
by OwnZ joO
The bsp viewer code is the same as 1.3 that broken halo released, I just changed a few things not involving the bsp viewer, and added some features. So it'll have any errors that 1.3 has.

Posted: Mon Nov 26, 2007 1:48 pm
by xzodia
well thats no good then cause ive have trouble with the 1.3 viewer in the past

Posted: Tue Nov 27, 2007 1:18 am
by shade45
I can upload the 1.6 source if you want. But I never touched anything to do with the bsp viewer so it would be exactly the same.

Posted: Tue Nov 27, 2007 5:42 am
by xzodia
strange...well please do cause i always use 1.6 for its bsp viewer....

Posted: Tue Nov 27, 2007 5:47 pm
by SpecOp44
Is it possible Darkmatter's source may be around? It's BSP viewer had perfect placement.

Posted: Wed Nov 28, 2007 8:16 am
by xzodia
SpecOp44 wrote:Is it possible Darkmatter's source may be around? It's BSP viewer had perfect placement.
your joking right?

Posted: Thu Nov 29, 2007 2:43 pm
by SpecOp44
xzodia wrote:
SpecOp44 wrote:Is it possible Darkmatter's source may be around? It's BSP viewer had perfect placement.
your joking right?
..Why?

I didn't mean use Darkmatter's BSP viewer entirely, just placement info..if that's even possible.

Posted: Thu Nov 29, 2007 7:41 pm
by OwnZ joO
Yeah, it's been open sourced for a long time. You must have gotten on the site a while after that, he probably just thought it was common knowledge.

Posted: Fri Nov 30, 2007 8:13 am
by xzodia
i ment that fact the dark matters bsp fuck's up objective placements even though it doesnt have the ability to change them :?

Posted: Fri Nov 30, 2007 12:25 pm
by Anthony
Ok well instead of talking about which one has the better viewer, is it the actual code that your after? Because maybe I can help you.

Posted: Fri Nov 30, 2007 6:18 pm
by xzodia
Well I need the code for a bsp viewer to use in a program I'm writing...

re

Posted: Fri Nov 30, 2007 7:24 pm
by DirtJumper
yo, xodia you should gif out your sig so it will look better

Posted: Fri Nov 30, 2007 9:06 pm
by -DeToX-
Not to sound mean Dirt, so forgive me if I am, but next time just private message him, since that really has nothing to do with the topic.

Carry on.