Page 1 of 1
help with skin
Posted: Fri Nov 23, 2007 4:50 pm
by ogrish
Ok so ive been busy building custom objects for my next mod, and everything is going well except my skins invisable
So this is my gate, i made the bitm into a shader, and nulled the others
but its invisable in sbsp viewer and i cant test in game till new parts for my xbox arrives. So if im doing this all wrong could someone help.
Im putting it over a scarab plasma door. I know this pic sucks, and i still have some clean-up work to do on it.
So what i need is to know how to wrap my mach with this bitm, and these shaders, and make a bump map.
Posted: Fri Nov 23, 2007 5:20 pm
by mr_penguin
internalize the scarab plasma door bitm and then save the image you have as a .dds. Make sure you save it as the correct one, and make sure you set the alpha layer correctly, (black is seethrough and white is visible).
Posted: Fri Nov 23, 2007 5:24 pm
by JacksonCougAr
lol...
Posted: Fri Nov 23, 2007 7:58 pm
by ogrish
thanx, i figured id have to internelize it, but i wasnt sure thanx.
BTW this was a real door for sell in a Hubbard Iron Doors magazine befor i photo shoped it.
Posted: Fri Nov 23, 2007 8:04 pm
by JacksonCougAr
Just to clarify I wa laughing at this:
mr_penguin wrote:internalize the scarab plasma door bitm and then save the image you have as a .dds. Make sure you save it as the correct one, and make sure you set the alpha layer correctly, (black is seethrough and white is visible).
Posted: Fri Nov 23, 2007 8:14 pm
by ogrish
(black is seethrough and white is visible). Hense the black in my pic
If any ones interested i have many other doors and gates, old fashioned light fixtures and other Custom scenery built. I could upload the pics for others to use. But as for the actual scenery and objects they'l be in may next mod inspired by castlevania x chronicles
EDIT: cant interalize, its already internal, and its saved right.
Its probably good in game, just not in viewer.
Posted: Fri Nov 23, 2007 8:43 pm
by mr_penguin
JacksonCougAr wrote:Just to clarify I wa laughing at this:
mr_penguin wrote:internalize the scarab plasma door bitm and then save the image you have as a .dds. Make sure you save it as the correct one, and make sure you set the alpha layer correctly, (black is seethrough and white is visible).
I meant for the alpha channel. The in the alpha channel black is transparent and white is visible meaning that what ever is in front of the white will be seen during game play.
Posted: Fri Nov 23, 2007 8:47 pm
by JacksonCougAr
No; its just really bad wording unless you already understand it.