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BSP conversions with Entity
Posted: Sun Nov 04, 2007 6:21 pm
by grimdoomer
Is it possible to do BSP conversions only with entity???
Posted: Sun Nov 04, 2007 6:30 pm
by Ragdoll
Posted: Sun Nov 04, 2007 7:01 pm
by grimdoomer
omg everytime i do a bsp conversion with entity my map freezes in the looby yes i resigned it and yes i added it to gemini then added that to my main menu wtf???
Posted: Sun Nov 04, 2007 7:03 pm
by SpecOp44
Note not all BSPs can be converted using Entity. There's a list of the ones you can use around here somewhere...
Posted: Sun Nov 04, 2007 8:13 pm
by DemonicSandwich
I suggest using Tombstone(highplanes.map or highplanes2.map) as the basemap.
Its sbsp size is 2,789,376 while Gemini's is only 2,064,384
Thats big enough to convert around 50% or so of campaign sbsp's.
Posted: Mon Nov 05, 2007 11:29 am
by grimdoomer
yea i dont fell like geting them off mt 360 HDD but i know this BSP works its in the BSP thread but i need entity cause H2Core doesent work for me and i need to transfere pallets after.
Posted: Mon Nov 05, 2007 10:42 pm
by mr_penguin
What do you mean h2core doesn't work, is it slow or just freezes at certain points, or doesn't work at all.
Its easier to transfer pallets over with entity than h2core. I'm guessing your working on AI
Posted: Tue Nov 06, 2007 7:22 am
by grimdoomer
yea idk for some reason h2Core cant handle my computer. These kind of programe shouldent even run with the procesor that i have but i got them too. But it doesent compile mpas correctly, if i try to do a BSP conversion after compiling i go to fix player spawns but the BSP is the normaly multiplayer one. And no matter what even if i dont make any changes after decompiling, then recompile my map is currupted and freezes. So untile i get more ram for my other computer entity is it.