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Changing projectile color

Posted: Tue Oct 30, 2007 2:27 pm
by swordfang22
I saw it on one of the KMP (killtrocity map pack), it was midship map and there were a mess load of needlers and the had different colored projectiles.
How would I go about doing this?
thanks for the help ~swordfang :)

Posted: Tue Oct 30, 2007 2:39 pm
by grimdoomer
shader swap look in the tuts section its like on the 3rd or 4th page.

Posted: Tue Oct 30, 2007 2:52 pm
by swordfang22
Thanks Grimm

Posted: Tue Oct 30, 2007 6:07 pm
by Monkey Terd
You will probably also want to edit the Contrail color, found in the [cont] tag...If you open a [cont] tag in Entity, and goto the meta editor, it should show Color values in RGB form.

Posted: Tue Oct 30, 2007 6:20 pm
by swordfang22
Okay how do I make the Projectile from the plasma rifle from blue to another color?

Posted: Wed Oct 31, 2007 12:36 pm
by mr_penguin
you need to edit the mgs2 of the projectile, get the updated MGS2 plugin from http://plugins.pheonic.co.uk/?q=node/38

Posted: Wed Oct 31, 2007 2:23 pm
by swordfang22
Does entity have a plug in maker other wise I cant use this...at least I think I cant :?:
This is what I got when I when to the page.

Code: Select all

<plugin class="MGS2" author="plushiefire" version="0.12" headersize="16">
  <revision author="plushiefire" version="0.12">Added color selection and What is possibly Scale</revision>
  <revision author="Iron_Forge" version="0.1">Added basic layout of plugin...</revision>
  <revision author="-DeToX-" version="0.1">Added MSG2 Size to Plugin</revision>
  <float name="Unknown"  offset="0" visible="false" />
  <float name="Unknown"  offset="4" visible="false" />
  <struct name="Unknown5" offset="8" visible="True"  size="152">
    <undefined name="Unknown"  offset="0" visible="false" />
    <tag name="Unknown"  offset="4" visible="false" />
    <id name="Unknown"  offset="8" visible="false" />
    <undefined name="Unknown"  offset="12" visible="false" />
    <struct name="Unknown10" offset="16" visible="false"  size="1">
      <byte name="Unknown"  offset="0" visible="false" />
    </struct>
    <struct name="Scale?" offset="24" visible="True"  size="1">
      <byte name="6-7=Start size 10-11=end size Type=1"  offset="0" visible="True" />
    </struct>
    <struct name="Unknown16" offset="32" visible="false"  size="1">
      <byte name="Unknown"  offset="0" visible="false" />
    </struct>
    <struct name="Color" offset="40" visible="True"  size="1">
      <byte name="Color B=4 G=5 R=6 Secondary= 16=B 17=G 18=R Chunk1= 33=Same color 49=Transition "  offset="0" visible="True" />
    </struct>
    <struct name="Unknown22" offset="48" visible="false"  size="1">
      <byte name="Unknown"  offset="0" visible="false" />
    </struct>
    <struct name="Size" offset="56" visible="True"  size="28">
      <struct name="Unknown26" offset="0" visible="false"  size="1">
        <byte name="Unknown"  offset="0" visible="false" />
      </struct>
      <struct name="Unknown29" offset="8" visible="false"  size="1">
        <byte name="Unknown"  offset="0" visible="false" />
      </struct>
      <float name="MGS2 Size"  offset="16" visible="True" />
      <undefined name="Unknown"  offset="20" visible="false" />
      <float name="Unknown"  offset="24" visible="false" />
    </struct>
    <float name="Unknown"  offset="64" visible="false" />
    <float name="Unknown"  offset="68" visible="false" />
    <undefined name="Unknown"  offset="72" visible="false" />
    <undefined name="Unknown"  offset="76" visible="false" />
    <undefined name="Unknown"  offset="80" visible="false" />
    <undefined name="Unknown"  offset="84" visible="false" />
    <float name="Unknown"  offset="88" visible="false" />
    <undefined name="Unknown"  offset="92" visible="false" />
    <struct name="Unknown44" offset="96" visible="false"  size="8">
      <undefined name="Unknown"  offset="0" visible="false" />
      <undefined name="Unknown"  offset="4" visible="false" />
    </struct>
    <unused size="8"  offset="104" />
    <undefined name="Unknown"  offset="112" visible="false" />
    <unused size="4"  offset="116" />
    <undefined name="Unknown"  offset="120" visible="false" />
    <undefined name="Unknown"  offset="124" visible="false" />
    <unused size="8"  offset="128" />
    <undefined name="Unknown"  offset="136" visible="false" />
    <unused size="4"  offset="140" />
    <undefined name="Unknown"  offset="144" visible="false" />
    <undefined name="Unknown"  offset="148" visible="false" />
  </struct>
</plugin>
Extremely confused :?

Posted: Wed Oct 31, 2007 5:20 pm
by grimdoomer
copy it into notepad and save it as mgs2.ent and put it into your entity plugins folder foe ent

Posted: Wed Oct 31, 2007 10:40 pm
by bumlove
don't update plugins that way do it this way http://forums.halomods.com/viewtopic.php?t=62073

Posted: Thu Nov 01, 2007 5:14 pm
by swordfang22
Ok I have to be doing something wrong...When I open a map and try to edit the MGS2(Meta editor) and nothing appears.
Whatt am I doing wrong? :?:
EDIT: I Figured it out... :D