Page 1 of 1

Fixing the seats for a new HLMT on the warthog...

Posted: Sat Oct 27, 2007 1:11 pm
by Kewlkyle64
I'm pretty new to modding, only done some basic things like swapping projectiles, changing values, etc. So I replaced the warthog HLMT with objects/vehicles/civilian/bus/bus. It shows up fine and everything, but I need to be able to drive it. I assume I need to fix the seats in Entity, but I'm not sure. If someone could help, that would be great. Thanks!

Posted: Sat Oct 27, 2007 2:40 pm
by xzodia
dont swap the warthog hlmt swap the horn hlmt or better yet swap the turret hlmt and it will show damage :P
either way null the warthog shaders

Posted: Sat Oct 27, 2007 2:48 pm
by Kewlkyle64
Well I need it to appear as the civillian bus. So null the shaders, then what?

Posted: Sat Oct 27, 2007 3:44 pm
by xzodia
xzodia wrote:yet swap the turret hlmt
...to the bus hlmt

if your feeling clever you can null the bus tire nodes and keep the warthog tires, move them and you'll have moving wheels :P

Posted: Sat Oct 27, 2007 4:17 pm
by DarkShallFall
If you swap teh horn hlmt whne the hog blows up the weapon and main hull depart. But the turrets attachment remains. So swap the turrets hlmt.

Posted: Sun Oct 28, 2007 9:34 am
by DemonicSandwich
Darkshallfall wrote:If you swap teh horn hlmt whne the hog blows up the weapon and main hull depart. But the turrets attachment remains. So swap the turrets hlmt.
Or just swap the turret attachment altogether...

Posted: Sun Oct 28, 2007 9:49 am
by DarkShallFall
Oh can swap it for blocs and stuff.