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Null out everything in the BSP?

Posted: Tue Oct 16, 2007 2:17 pm
by Meatwad068
how do i delete all the structures from a map, like in ace space race? i f you dont know what im talking about it is just empty space with a race track how do i do that minus the race track, thanks everyone.

Posted: Tue Oct 16, 2007 2:27 pm
by JacksonCougAr
Theres an application out there but ummm, I'm SURE its possible through Entity and the BSP tag! Try it XD

Maybe BSP master was the name of the program btw...

Posted: Tue Oct 16, 2007 2:27 pm
by theycallmechad
Null the shaders in the SBSP tag.

Posted: Tue Oct 16, 2007 2:31 pm
by JacksonCougAr
But Chad, thats So0o0 improper XD

Posted: Tue Oct 16, 2007 4:09 pm
by SpecOp44
JacksonCougAr wrote:Maybe BSP master was the name of the program btw...
BSP Master is used to edit vertices in the BSP. And also has the secondary function to change team colours on that map.

Posted: Tue Oct 16, 2007 4:20 pm
by JacksonCougAr
Yes... and you move all vertices's together and what do you get?

Posted: Tue Oct 16, 2007 4:45 pm
by SpecOp44
JacksonCougAr wrote:Yes... and you move all vertices's together and what do you get?
I think that could freeze the game possibly? Never tried it.

Posted: Tue Oct 16, 2007 5:05 pm
by mr_penguin
To answer your question, use Bsp tools to remove the collision, you still need to null the shaders to make the map invisible. The only problem is that you still have the killed by the Guardians thing and you can't shoot in the guardian area so use a map that has a large area to build in before you edit the bsp.
you could use spacestation's bsp and build a map on that, and when your done making the map just use BSP Tools to remove the collision so you fall through it and then null the shaders.

I would suggest making the map around the cannon on the space station and than adding a death barrier just about the station so you commit suicide instead of getting killed by the guardians.

You could even make parts of the spacestation your map by adding teliporters to the map.

Gemini is also a good map to build on and do the same thing for it. If your making a race track build it first and then null the shaders in the bsp.