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H2 Core Decompliler Problem
Posted: Sat Oct 06, 2007 12:49 pm
by EGG
When I decompile a map that is bigger than its normal size H2core doesn't decomplie those parts because it thinks that its to big. Is there a way around this? because its messing with my mod

Re: H2 Core Decompliler Problem
Posted: Sat Oct 06, 2007 12:57 pm
by Prey
No, that would never be the problem.
Posted: Sat Oct 06, 2007 2:50 pm
by EGG
well then my computer is unique

Posted: Sat Oct 06, 2007 3:03 pm
by grimdoomer
easy just copie all the chunks you add but wiht clean maps in h2g after you decompile them in h2c
Posted: Sat Oct 06, 2007 3:03 pm
by Prey
First of all H2Core does not store the size of every unmodified map file, anywhere. Secondly the map file contains pointers to all different places within, and there is no check once that pointer has been followed to whether the new position is outside of the unmodified version of the opened map.
Your problem probably pertains to some memory crap, or the map file your decompiled is already ****ed. Does it actually currently run on your xbox?
Posted: Sat Oct 06, 2007 5:36 pm
by EGG
The map running 100% without crash, alls I added was 2x bipeds and some Chars files, and I edited my some AI Squads, but I found away around it now, I'll just add the scrip to a clean map, rebuild, then add the chunks, chars and bipeds on top of that like grimdoomer said
