
H2 Core Decompliler Problem
H2 Core Decompliler Problem
When I decompile a map that is bigger than its normal size H2core doesn't decomplie those parts because it thinks that its to big. Is there a way around this? because its messing with my mod 

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Re: H2 Core Decompliler Problem
No, that would never be the problem.
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- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
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easy just copie all the chunks you add but wiht clean maps in h2g after you decompile them in h2c

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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
First of all H2Core does not store the size of every unmodified map file, anywhere. Secondly the map file contains pointers to all different places within, and there is no check once that pointer has been followed to whether the new position is outside of the unmodified version of the opened map.
Your problem probably pertains to some memory crap, or the map file your decompiled is already ****ed. Does it actually currently run on your xbox?
Your problem probably pertains to some memory crap, or the map file your decompiled is already ****ed. Does it actually currently run on your xbox?
Halo 2 Prophet - Skin with ease with the simple 3D point and click interface.
Halo 3 Research Thread - Contribute to the research into Halo 3.
Halo 3 Research Thread - Contribute to the research into Halo 3.
The map running 100% without crash, alls I added was 2x bipeds and some Chars files, and I edited my some AI Squads, but I found away around it now, I'll just add the scrip to a clean map, rebuild, then add the chunks, chars and bipeds on top of that like grimdoomer said 

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