I'm still struggling with my BSP conversion first I did the conversion then attempted to add my stuff (strange things happened phail) then I tried to do all the edits first before the conversion (H2G was having non of it ) but I wont give up on my map (fixing netframework every 10 minutes) there are 3 types of door, main (2way) lower (1 way) and minor (permanently shut) when I remove them I see a hole in the bsp the first time I did the conversion I managed to fluke it so the perm closed door was replaced by a 2 way door which was out of the place it was suposed to be and it worked (no door in the space no hole in the BSP) (I said there was strange things) I tried to recreate that but like I said it was a fluke I've looked in the mach tag risking looking at it with 1.6 and I cant see how one door can be one way and another 2 way from whats in there (I see theres a opening range but its the locked door is set to the same as the 2 way door) so I'm stumped can anyone shed any light?
Does anyone know what makes a 1 way door a 1 way door and how I could change it into a 2 way?
*answer the newest entity scnr plug in has options within the scnr meta editor to make doors one way 2 way use once and much more just at the tick of a box*
doors 1way 2way and no way
- bumlove
- Posts: 305
- Joined: Tue May 29, 2007 1:17 pm
- Location: Islamic fundamentlist capital of europe, seriously my home town is a hole
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doors 1way 2way and no way
Last edited by bumlove on Mon Oct 29, 2007 11:20 am, edited 1 time in total.
never underestimate the predictability of stupidity
- AFuzySquirrel
- Posts: 362
- Joined: Fri Jun 22, 2007 9:04 pm
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get a sownload or post it in modding dicussion

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