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Quasi-random weapon spawns

Posted: Sun Sep 30, 2007 12:15 pm
by CaptainPoopface
For a single weapon spawn, how can I set a list of, say, 3 weapons that can possibly spawn there, from which the game will choose one at random each time? Or is there a way to simulate this effect?

This is not the same as setting weapons on the map to Random.

It will be a few more days before I can play or dissect the Havok mod, but DemonicSandwich mentioned that some spawns would randomly pick between a small list of weapons. That's what I'm after.

Posted: Sun Sep 30, 2007 12:26 pm
by Rockymods
Maybe in the itmc they cloned the chunk that has the choice for which weapon to spawn to three choices. Then they assigned the three different equipments to that and the game randomly chose which to spawn?

Posted: Sun Sep 30, 2007 1:12 pm
by JacksonCougAr
Yes add more chunks to the ITMC tag your spawning in-game and swap what it spawns for each chunk.

It would be crazy if

Posted: Sun Sep 30, 2007 3:24 pm
by xptoast
It would be crazy if you could make a random weapon. It would shoot random projectiles from different weapons. That would be a nutso mod. Or if you could make the weapon be able to cycle through a list of proj you wanted to use like the grenades. Someone realy should do some hardcore work and use havok itself or something to build in some nutso stuff. I cant wait for that guy to get his forge fixed up nice. I have halo3 and forge is sweet. Now we just need it ingame.