"3volve" Today!

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
User avatar
JacksonCougAr




Recreator

Posts: 2333
Joined: Fri Jan 12, 2007 1:56 pm
Location: Canada
Contact:

"3volve" Today!

Post by JacksonCougAr »

__________"3volution" Services
  • I have been thinking for a while and I realized something! Some of my favourite mods were made not by me :shock: nor another AceMods member :shock: :shock: :shock:. What I mean by this is I am going to be offering a service of sorts to those genius modders out their with an awesome mod that they want to be "3volved".


__________The deal?
  • Simple. You give us your mod and we look it over. If we feel it is totally awesome and retains the spirit of halo game-play then we will then take your mod, fill it with 3volved weapons, equipment, and vehicles. We will do all placement for the "3volved" content ourselves so the map remains balanced. We then send you back the map, encrypted, and you get to tell us if you think something needs to be changed or removed/added.

    Once the map has been "3volved" and finalized we give you patches that are encrypted, and you get to release it as your "3volved" mod!


__________The catch!
  • Well as you might have noticed I said that all maps containing "3volved" content will become encrypted. You will not get access to a non-encrypted map so make sure you have finished everything you needed to before giving us your map to "3volve".

    Team AceMods gets a general credit when you release.
    • Ex: Credits:
      Team AceMods - Evolved Content.
    We also retain these privileges over your mod:
    • 1) Can only be included in AceMods Official "3volved" content packages.
      2) "3volved" content cannot be extracted from the map by any means.

    Notice that I went from using "I" to "we"... I am hoping I can get the rest of AceMods to support this.
User avatar
grimdoomer




System Engineer

Posts: 1440
Joined: Mon Oct 09, 2006 4:36 pm

Post by grimdoomer »

ya im making a map with some of the stuff that someone posted im gusing he was part of evolved but any way im encryting it no matter what cause it has AI zones in it and i just wanted to know how you can do it when making a patch in insolence right? and im giving credit to the people who made it and you cause that would be messed up.
Image
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
User avatar
Yamagushi




Articulatist 500

Posts: 871
Joined: Wed Jun 13, 2007 12:38 pm
Location: The Mainframe.

Post by Yamagushi »

Actually I thinks this is a good idea. Ive been swamped with college and also now have halo 3 and between the two have been drained for time.Coagulation 3volved Final is basicly done. Jackson if u could do a couple simple things for me in the map it can be released, let me know.
Last edited by Yamagushi on Wed Sep 26, 2007 10:51 am, edited 2 times in total.
Don't be.
Image
User avatar
JacksonCougAr




Recreator

Posts: 2333
Joined: Fri Jan 12, 2007 1:56 pm
Location: Canada
Contact:

Post by JacksonCougAr »

Yes. talk to me on the weekend/friday.
User avatar
-Treetoad-




Coagulator Commentator

Posts: 736
Joined: Sat Jun 03, 2006 7:58 pm
Contact:

Post by -Treetoad- »

Orly? this is a kewl idea. I'm guesing the transition to halo 3 that most modders are taking is the cause of this?
User avatar
bumlove




Literarian 250

Posts: 305
Joined: Tue May 29, 2007 1:17 pm
Location: Islamic fundamentlist capital of europe, seriously my home town is a hole

Post by bumlove »

I don't think this is a good idea, so you put some work in a figured out how to make some of the weapons from H3 well done (i mean that too) but not sharing the info is akin to microsoft putting a ping filter in their games and now you want to monopolize the best H2 mods out there so you can stick your acemods logo over it, Your way of looking at it will be "we did the work we should get the credit" I understand that, but what if iron forge, poke SOL or Anthony had done the same? just release the tags and be happy with the fact that almost every mod there after will have referenced acemods good work, what is most disappointing is the fact that we had the means to make these weapons/equipments before the beta was released why is it bungie came up with them before us? we mod to create and we enjoy doing it, they do it just to pay the bills and why copy what bungie has done so closely the trip mine shouldn't beep it shouldn't have a light on it it should be a colour that is hard to see on the map floor (green on coag grey on lockout, you get the gist), don't miss understand me I think the fact that you made the equipments is great but this idea is just glory hunting and smells like microsoft

Can you understand this point of view?
Last edited by bumlove on Wed Sep 26, 2007 11:25 am, edited 1 time in total.
never underestimate the predictability of stupidity
User avatar
theycallmechad




Visioneer Mad Hatter Commentator Trickster
Firestorm Literarian 500

Posts: 1482
Joined: Sat Aug 13, 2005 11:30 am

Post by theycallmechad »

I have some quesitons about your work. Please PM me or add my MSN.
Image

Halo's Coldest Map: Hypothermia
"plz" Image "Please!!!" plz lurn tihs!
User avatar
Yamagushi




Articulatist 500

Posts: 871
Joined: Wed Jun 13, 2007 12:38 pm
Location: The Mainframe.

Post by Yamagushi »

bumlove wrote:I don't think this is a good idea, so you put some work in a figured out how to make some of the weapons from H3 well done (i mean that too) but not sharing the info is akin to microsoft putting a ping filter in their games and now you want to monopolize the best H2 mods out there so you can stick your acemods logo over it, Your way of looking at it will be "we did the work we should get the credit" I understand that, but what if iron forge, poke SOL or Anthony had done the same? just release the tags and be happy with the fact that almost every mod there after will have referenced acemods good work, what is most disappointing is the fact that we had the means to make these weapons/equipments before the beta was released why is it bungie came up with them before us? we mod to create and we enjoy doing it, they do it just to pay the bills and why copy what bungie has done so closely the trip mine shouldn't beep it shouldn't have a light on it it should be a colour that is hard to see on the map floor (green on coag grey on lockout, you get the gist), don't miss understand me I think the fact that you made the equipments is great but this idea is just glory hunting and smells like microsoft

Can you understand this point of view?
We did this because its something that has been shown that the halo 2 modding community enjoys, we didnt ask for you opinion on it. As for slapping our logo on shit, this is invalid as well, even if we release our tags you think we wont want credit for them being used? I personally did all the metas for all the weapons but the SL and i did the Spike grenade, i know i wouldnt let them be used without credit. And then u have the problem of people who wont want to give credit so theyll simple go thru our metas and copy everything we did and claim it as there own. We worked hard on this, just cause its themed after halo 3 doesnt make it any less of a mod, so the originality factor isnt the best, i assure u its harder to recreate a weapon than it is to simply make your own, you have strict guidelines to follow whereas your own items can be whatever u set them to.
Don't be.
Image
User avatar
bumlove




Literarian 250

Posts: 305
Joined: Tue May 29, 2007 1:17 pm
Location: Islamic fundamentlist capital of europe, seriously my home town is a hole

Post by bumlove »

bumlove wrote: Can you understand this point of view?
obviously not
Yamagushi wrote:We did this because its something that has been shown that the halo 2 modding community enjoys
I never said they didn't
Yamagushi wrote: we didnt ask for you opinion on it.
everyone is entitled to my opinion, you could just ignore it
Yamagushi wrote:As for slapping our logo on ****, this is invalid as well
why is it invalid?
JacksonCougAr wrote:We also retain these privileges over your mod:
1) Can only be included in AceMods Official "3volved" content packages.
I think that sums up that you want to label the best H2 mods with the acemods logo
Yamagushi wrote:even if we release our tags you think we wont want credit for them being used?
You're right there credit where it is due, but don't take plagiarisms too seriously
Yamagushi wrote:I personally did all the metas for all the weapons but the SL and i did the Spike grenade, i know i wouldnt let them be used without credit.
good work (I mean that)
Yamagushi wrote:And then u have the problem of people who wont want to give credit so theyll simple go thru our metas and copy everything we did and claim it as there own.
ah C'est la vie
Yamagushi wrote:We worked hard on this
No doubt
Yamagushi wrote:just cause its themed after halo 3 doesnt make it any less of a mod
Well yes it does because you just copied what was already there when you could of improved it
I'm not slating your mod but the idea of monopolizing the information I disagree with entirely but now you mention it the spiker grenades do look a bit small in the beta
bumlove wrote:this idea is just glory hunting and smells like microsoft
I stand by this opinion still
never underestimate the predictability of stupidity
User avatar
newbymodder




Blacksmith Articulatist 500

Posts: 1475
Joined: Fri Nov 24, 2006 4:43 pm
Location: San Angelo, Tejas

Post by newbymodder »

yama don't blow up let me try to summarize this, bumlove is just saying that he thinks this is a bad idea
A. its basically taking mods, adding your content and putting it into the mappack. making it seem like its all acemods
B. Halo3volved has the content of Halo 3 just made to work for Halo 2, so thats basically copying halo 3 and just making it work for halo2.

bumlove likes this idea as does the rest of the community but you can't doubt that 3volved is a copy of some halo 3 stuff just made to work for halo 2. He was just saying that it would be better if you had added some of your own creations, which i know there is take havok for an prim example. But correct me if im wrong Bumlove ur saying that u think they need to be more original, and you think that them using others people's maps is going to be like they did everything and will take all credit, which it won't they will have the credit of who's map it is.
Image
Join Halo 2.5, Can't stop never stop modding halo 2 http://www.halo25.co.nr/
gman





Posts: 55
Joined: Sun Jan 09, 2005 4:57 pm
Location: usa/wisconsin
Contact:

Post by gman »

But correct me if im wrong Bumlove ur saying that u think they need to be more original, and you think that them using others people's maps is going to be like they did everything and will take all credit, which it won't they will have the credit of who's map it is.
well seeing as how you stated it, it seems like your saying the map itself (without the h3 stuff) can only be used in the mappack given out by acemods

well if you put your stuff in that person's mod then it's more like the modder should be able to say who can and who can't use it, i mean that like I make a modded map and you put in the spike grenades you now saying that because you put one thing into the map i no longer have the right to say yea sure that map can be added to some other person's mappack
User avatar
bumlove




Literarian 250

Posts: 305
Joined: Tue May 29, 2007 1:17 pm
Location: Islamic fundamentlist capital of europe, seriously my home town is a hole

Post by bumlove »

newbymodder you almost get my point I'm saying why copy it when they have the talent to better the H3 equipment but my main problem is giving acemods exclusive rights to maps other people have made which Gman understands my sentiment exactly
here is my theoretical example
"who made all those cool maps excellently skinned, with the great mach structures and the H3 weapons"
"ace mods"

when a map pack is release it is the release group that is remembered very rarely the collaborators,

by returning the mod encrypted acemods would be esentialy saying "you share all your knowlage with us but we won't share ours with you"

I think if they released a tut on how each thing was made then anytime you see a spiker grenade or a trip mine in a new mod everyone will know it was acemods who put the information out there, If they don't either the info will be leaked or someone else will figure it out, and acemods will have shot themselves in the foot
never underestimate the predictability of stupidity
User avatar
newbymodder




Blacksmith Articulatist 500

Posts: 1475
Joined: Fri Nov 24, 2006 4:43 pm
Location: San Angelo, Tejas

Post by newbymodder »

okay i get it know, and i see exactly what u mean, off topic but i like ur sig bumlove 8)
Image
Join Halo 2.5, Can't stop never stop modding halo 2 http://www.halo25.co.nr/
User avatar
JacksonCougAr




Recreator

Posts: 2333
Joined: Fri Jan 12, 2007 1:56 pm
Location: Canada
Contact:

Post by JacksonCougAr »

The only reason I am currently against releasing anything used in 3volved for public use is because it will be used, but in ways that are not true to the original spirit of 3volved. Sure! It really is nothing more then an attempt to copy halo 3 but that's the entire point. If you do not get that then just deal. As for the maps I guess I should have clarified... I guess I didn't think people would assume I'm such an... anyways >_>

You retain all you rights to the original mod, but when you give us your mod to be transformed you give up those rights, but only for the version that is "3volved"! Think of it this way. You retain all the rights to the base mod, but we retain the rights to '3volved'. And since its not us who need to bargain with you we are in a position to put restrictions on where our 3volved content may be distributed from.

Of course your going to get credits for you mod in any content pack that may be released that contains your mod! And yes I get the whole argument that people will credit AceMods not the original creator but I really think that's moot point...
User avatar
destroyer69




Commentator

Posts: 336
Joined: Thu Aug 18, 2005 4:18 pm

Post by destroyer69 »

I'm sorry, but this seems wrong in many ways. I am not going to make a long detailed post, as bumlove has already done so and has covered many of my main points.

What you seem to be doing is telling people that if you like their mod enough then you will slap all your work over it and give them a patch that they can't edit and can only be used in a map pack that you make. On top of that you give the entire process a corny name.

:?
Image
User avatar
JacksonCougAr




Recreator

Posts: 2333
Joined: Fri Jan 12, 2007 1:56 pm
Location: Canada
Contact:

Post by JacksonCougAr »

So that's your decision of course. It really not that bad lol, since it's the only way you can currently get into any 3volved content packs.

On the flip side you believe that we should just give you access to a mod that a group of over 10 people where involved in for over a month complete access to our mod? Don't take this wrong, individually you have seen that some of the members have released their work to be used in specific situations. How to put this... Without the consent of the entire modding team you cannot have access to 3volved content in general.

For the moment the entire thing is very simple: you want to have your map to be "3volved" then this is gonna be your only option. And as for the comment about us just "slapping our content" on your mods, thats so dumb. I mean of course! That is the entire point!
User avatar
Halo4Ever




Connoisseur Wordewatician 250

Posts: 447
Joined: Tue Jul 18, 2006 6:08 am
Location: Newyork XBLGTag: Br4nd3n

Post by Halo4Ever »

Jackson is right, The 3volved series is definitely worth it. And as for the people that said the map's original designer would not be noticed, you are wrong, Yes maybe not noticed by those people who do not care, and the people who are ignorant to notice. They clearly said all they wanted was credits at the bottom for their content, I'm sure map info and etc would have the original creators name just like the AI revision pack. Its not that big of a deal. The 3volved series is basically the leading Halo 2 modding series out right now, Because everyone loves the Halo 3 type of items. Personally If I had a public released mod I would let them put content into a map. Thats just my opinion.
Image
"A hero needs not to speak, for when he is gone, the world will speak for him" - My favorite quote.
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Post by ScottyGEE »

I don't totally understand how this works...It would only apply to mach mods and skins...

Say, biohazard II, that wouldn't work at all now would it? Since I have modded almost everything needed.

Not only that, you lock us out from our own creations...Adding to that bad point, you say yourself your favourite mods aren't by Acemods, so you're going to take good mods, and put content in there, that isn't your favourite, thus making it worse than it originally was? Or was that a misinterpretation? :P

If I ever manage to finish my HD skin, I would give it to you, if you were to not alter one bitmap that is in there...Buuuut, locking a map from others isn't something I'd ever consider, as I like people seeing what I do and how I do it, even if its just a skin so that they too can learn...Unfortunatly that doesn't happen much, but the opportunity is always there and I like it that way.
User avatar
ZeroKillerMods





Posts: 114
Joined: Sun Sep 03, 2006 5:56 am
Location: Great Britain

Post by ZeroKillerMods »

your making out the 3volved content to be something so amazing its too good for anyone else. This is basically a lazy way for you to get maps (caus all ur team does is say there gonna do something) and then put 3volved on it. I love 3volved and always will do, its just I cant see the point in people giving you there maps, when you cant even finish your own. Only 2 - 3 maps have come out for Halo 3vovled, maybe you should finish your own maps first....
If you miss your Aperture Science weighted Companion Cube, put this in your signature.
User avatar
Rockymods




Wordewatician 500

Posts: 721
Joined: Sun Apr 08, 2007 10:33 am
Contact:

Post by Rockymods »

I don't see why everyone is blowing up... If they don't want their mod in there then so be it.
To make people more peaceful about this, it should have said that they'll take any map that includes bsp changes, skins, fog, and so on(no balance changes like new weapons and vehicles). That way it would not take away from the map but add to it.
Post Reply