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BSP Extraction

Posted: Sat Sep 22, 2007 1:02 pm
by cheda-bob
Is there a way to extract BSPs so that they can be imported into 3DS Max? I'm making an on-rails shooter for a college project, and my modelling skills aren't too great, so I've been using the models from Halo 2. I know the BSPs can be extracted, but can they be imported into 3DS Max?

Thanks

Posted: Sat Sep 22, 2007 1:06 pm
by Supermodder911
yep open entity and extract the bsp and save it then open one of the many .obj's in 3ds