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make mastercheif ai move?
Posted: Wed Sep 12, 2007 4:48 pm
by fuzzman
just as the title says, if it can be done, can someone please tell me how? thanks in advance
Posted: Wed Sep 12, 2007 5:03 pm
by Halo4Ever
The same way you make a marine AI, Transfer a Marine AI char file from the char tag and make the biped it uses as the Master chief. Not the Mastercheif_mp.
Posted: Wed Sep 12, 2007 5:19 pm
by fuzzman
i know that, but i mean runa around and stuff, when i do that, he just sits there
Posted: Wed Sep 12, 2007 5:23 pm
by AFuzySquirrel
read AI tutorials... do them 100% and he will move
Posted: Wed Sep 12, 2007 5:34 pm
by fuzzman
yea i kno, i mean im makin a map for the new ai revision and in my map ive alredy got the elites chasing me and stuff. but besides i thought u would have to jmad edit the ai to make them run around and stuff. so your saying you jmad edited the mastercheif? i thought that would mess up your animations
Posted: Wed Sep 12, 2007 6:18 pm
by Rockymods
IF Masterchief shows up when using the marines jmad that will work. You cannot edit the jmad of a MP jmad and have the AI use it to run around. It just doesn't work that way, so change masterchiefs jmad to something that has the same bone structure.
Posted: Wed Sep 12, 2007 6:25 pm
by preston566
To what do you suggest? The JMAD with the same bone structure?
Posted: Thu Sep 13, 2007 11:41 am
by fuzzman
do u mean i should swap the mastercheifs jmad with the marines and have the marine use the mastercheifs?