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How do i get 16 people in Single Player?
Posted: Mon Sep 10, 2007 11:08 am
by xgamer
Do i have to edit the menu so that i can set that option? Or is it more than that, like a script or a simple change?
Anybody know?
Re: How do i get 16 people in Single Player?
Posted: Mon Sep 10, 2007 11:24 am
by -DeToX-
xgamer wrote:Do i have to edit the menu so that i can set that option? Or is it more than that, like a script or a simple change?
Anybody know?
BSP Conversions. Theres many tutorials in the tutorials section. Go look at them.
Posted: Mon Sep 10, 2007 12:11 pm
by 1337X4
wait you can make it so that people can play campaign with you on system link?
Posted: Mon Sep 10, 2007 12:12 pm
by AFuzySquirrel
no. impossible. its that simple.
Posted: Mon Sep 10, 2007 12:23 pm
by Halo4Ever
1337X4 wrote:wait you can make it so that people can play campaign with you on system link?
EDIT: Nvm what I said.
Posted: Mon Sep 10, 2007 12:39 pm
by antszy101
In theory I think that if you did a bsp conversion and transferred all the ai stuff along with it, you could have a sort of single player experience over system link. But I don't know if AI system link perfectly enough to do that
Posted: Mon Sep 10, 2007 12:52 pm
by AFuzySquirrel
AI does work perfectly. the problem is the scripts to load another bsp. those dont transfer
Posted: Mon Sep 10, 2007 12:59 pm
by -DeToX-
AFuzySquirrel wrote:AI does work perfectly. the problem is the scripts to load another bsp. those dont transfer
Exactly...
But I heard someone did it before, don't know how well, but heh.
Posted: Mon Sep 10, 2007 1:17 pm
by antszy101
If you did a bsp conversion of that level wouldn't the AI already reference it?
example:
You bsp convert the first deltaapproach bsp, and then transfer all the required AI spawning info but taken from the bsp using the copy function in guerilla?
Posted: Tue Sep 11, 2007 3:44 pm
by Agent ME
AI work in system link. Disregard whoever said that.
The only problems with AI are that you can't set up their permutations perfectly for clients and random animations don't sync (but don't affect gameplay either - like how an elite might say something when he's bored to the player). The biggest things are that cutscenes and bsp change commands don't sync at all. You could make a mod to simulate co-op by taking a single bsp from an sp level, and setting up the AI and scripts just like they were in the sp map, but then you only have one bsp section, and no fancy cutscenes.