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Water on Coag freezes the map

Posted: Sat Sep 08, 2007 6:21 am
by L0d3x
Howdie y'all!

I followed zone 117's tutorial on adding water to a map.
I'm trying to add water to coagulation, I had no problems with H2 Core or Guerilla. I followed each step to the letter. Now when I FTP my map over and I start it up, it freezes. I tried pausing the game with yelo just when it starts, this works and I can see the water on my map. When I unpause it the game freezes after about a second.

I tried nulling out snde and isdn idents in the sbsp tag but it made no difference (seems logical since those sounds were on the clean map).

I'm using a fresh coag and a fresh zanzibar, I am very sure!

Any ideas on how to solve this?
Thanks in advance!

Posted: Sat Sep 08, 2007 7:06 am
by koekoek
did you inject the shaders for the used water first??

Posted: Sat Sep 08, 2007 7:10 am
by -DeToX-
Sounds like a problem with your build of H2C/H2G.

Posted: Sat Sep 08, 2007 7:28 am
by L0d3x
-DeToX- wrote:Sounds like a problem with your build of H2C/H2G.
I succesfully did a SP to MP BSP conversion with this version...
Are you sure I need to inject the shaders Koekoek? Cause I can see the water in the very beginning with yelo pause.

Posted: Sat Sep 08, 2007 7:31 am
by -DeToX-
L0d3x wrote:
-DeToX- wrote:Sounds like a problem with your build of H2C/H2G.
I succesfully did a SP to MP BSP conversion with this version...
Are you sure I need to inject the shaders Koekoek? Cause I can see the water in the very beginning with yelo pause.
No, H2G will do it.

Posted: Sat Sep 08, 2007 8:38 am
by L0d3x
Well since it is a fresh map I'll try using your water tool tutorial instead.