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AI Jmad Problem

Posted: Sat Sep 01, 2007 9:23 am
by Umbral
Okay I am working on an AI mod right now I got everything injected properly the AI spawns, but there are only 2 squads the Flood and Sentinels I think I can fix that but if someone knows please tell me. The real problem is that when the game loads the flood work great they run around and go crazy but the Sentinels seem a bit worthless the Sentinel aggressors just float there and don't move or shoot or anything. The Sentinel Enforcer sits there until someone drives by him in a vehicle then he chases them and picks them up and crushes them, but when he is not doing that he is just sitting there not launching missiles or shooting his needlers or anything. The movement seems to be Jmad but I am not sure whether the Enforcer not shooting is Jmad or not anyway please help me and thanks.


P.S. When I spawn all the Vehicles are destroyed but I can still drive them.

Posted: Sat Sep 01, 2007 1:26 pm
by uncutshadow
uh..... is this when the game starts up that the sentinel enforcer is just sitting there? because that would be normal for most ai

Posted: Sat Sep 01, 2007 2:17 pm
by Rockymods
He's talking about all the time... It does this after 10 hours of gameplay. (Now that you got sentinel enforcers add juggernauts!)

Maybe the machine is missing its weapon so it has nothing to fire? It may be possible it didn't transfer over everything. Maybe the enforcer doesn't use the weapon pallete but some other chunk.

Posted: Sat Sep 01, 2007 8:08 pm
by Umbral
I am taking all this into process I am not sure what the jugg is though.

Posted: Sat Sep 01, 2007 8:20 pm
by Rockymods
Flood juggernaut. It's in SP but no one has put it into MP which is what I really want to see. Here is a video of it

http://www.youtube.com/watch?v=MXNUEN2Bdqw

Posted: Sat Sep 01, 2007 9:11 pm
by Umbral
You know that sounds like a good idea. I just may do that it works out too because i cant see he has his own char with Ai