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Non Spinning Pelican Without a Mach
Posted: Tue Aug 28, 2007 9:48 am
by killarzachary
Does anybody know how to make it so the Pelican dosen't spin and at the same time dosen't need to be on a mach?
Posted: Tue Aug 28, 2007 10:01 am
by Hawaiian Modder
The pelican and phantoms don't have bsp phmo(?) or something so atm it's not possible.
If the place your going to spawn the pelican is flat you could null the shad's in the mode of your mach and you could designate that as the landing and take-off pad.
Just an Idea.
Posted: Tue Aug 28, 2007 10:02 am
by killarzachary
Hawaiian Modder wrote:The pelican and phantoms don't have bsp phmo(?) or something so atm it's not possible.
Your wrong, it is possible, I just don't know how.
Posted: Tue Aug 28, 2007 10:04 am
by Hawaiian Modder
Oh, Well last time I checked It wasn't possible, I still haven't seen a mod or even a picture of it working.

Posted: Tue Aug 28, 2007 10:05 am
by killarzachary
Hawaiian Modder wrote:Oh, Well last time I checked It wasn't possible, I still haven't seen a mod or even a picture of it working.

Uknowing Acorn's mod Pelican's Beach is supposedly that way.
Posted: Tue Aug 28, 2007 10:08 am
by Hawaiian Modder
Oh, Well then I guess your best bet would be to ask him.
Sorry I couldn't help.

Posted: Tue Aug 28, 2007 10:13 am
by uncutshadow
killarzachary wrote:Hawaiian Modder wrote:Oh, Well last time I checked It wasn't possible, I still haven't seen a mod or even a picture of it working.

Uknowing Acorn's mod Pelican's Beach is supposedly that way.
actually it that mod is not what you're looking for because that mod is just a bunch of machs placed under the bsp everywhere on ground
Posted: Tue Aug 28, 2007 10:16 am
by neodos
I am going to make it

Posted: Tue Aug 28, 2007 10:39 am
by killarzachary
neodos wrote:I am going to make it

Wait, do you mean your going to make a working Pelican, that has BSP collision?
Posted: Tue Aug 28, 2007 11:07 am
by neodos
killarzachary wrote:neodos wrote:I am going to make it

Wait, do you mean your going to make a working Pelican, that has BSP collision?
not really, but a pelican that doesn't spin when it's over the sbsp, i'll try

Posted: Tue Aug 28, 2007 11:13 am
by xzodia
until we can create phmo its not gonna happen, i've tried a million different ways
Posted: Tue Aug 28, 2007 1:28 pm
by turk645
too bad my mothod doesnt work on bsp collision xzodia

Posted: Tue Aug 28, 2007 2:53 pm
by JacksonCougAr
I would have thought that attachments would have worked >_> I mean attach a tank to the underbelly, null the shaders, and voila... but I'm just throwing this off the cuff so idk..
Posted: Tue Aug 28, 2007 2:57 pm
by Rockymods
I thought you could switch the pelicans [phmo] to the crashed one. But I could be wrong..
Posted: Tue Aug 28, 2007 2:57 pm
by xzodia
turk645 wrote:too bad my mothod doesnt work on bsp collision xzodia

you mean...
JacksonCougAr wrote:I would have thought that attachments would have worked >_> I mean attach a tank to the underbelly, null the shaders, and voila... but I'm just throwing this off the cuff so idk..
that one? lol
i might look into that again tomorrow, if only for kicks
Rockymods wrote:I thought you could switch the pelicans [phmo] to the crashed one. But I could be wrong..
ever tried switching the pelicans phmo? try it. its funny XD
Posted: Tue Aug 28, 2007 2:59 pm
by JacksonCougAr
lol; great minds think alike!
just for kicks add the errm... bridge phmo to the tank

Could make splatter kills most enjoyable, lol.
Posted: Tue Aug 28, 2007 3:03 pm
by xzodia
JacksonCougAr wrote:lol; great minds think alike!
just for kicks add the errm... bridge phmo to the tank

Could make splatter kills most enjoyable, lol.
the problem is only certain phmo's attach and they attach in different ways >_<
i believe there's something in the hlmt that says how it attaches but i failed to find it
edit: note to turk, i had forgotten it didnt attach the bsp collision, however it is possible the object in question didnt have bsp collision...
Posted: Tue Aug 28, 2007 3:14 pm
by turk645

pretty sure tanks do cause i did it with a tank once.
Posted: Tue Aug 28, 2007 3:19 pm
by JacksonCougAr
Yea >_> I was very confused when I attached a... lift thingy from coagulation... I attached its phmo to... a firepit and instead of shooting you up it kind of forced you in one direction...(I used it for my firepit cause it doesn't move when a player collides with it, instead the player gets moved, lol). So maybe your right about the phmo being affected by some external setting. I've noticed also that I've only been able to get collision using a vehicle to vehicle attachment. AKA warthog turret...
Posted: Tue Aug 28, 2007 3:40 pm
by xzodia
collision from a tank or any vehi is news to me....