Page 1 of 1
Needler Homing
Posted: Mon Aug 27, 2007 5:15 pm
by Yamagushi
How do i go about increasing its homing capabilities so it follows better and can make sharper turns?
Posted: Tue Aug 28, 2007 1:26 pm
by turk645
its either in the proj tag or the proj reflexive of the weapon tag, or both.
Posted: Tue Aug 28, 2007 2:35 pm
by JacksonCougAr
lol; he never would have guessed Turk. He probably wants to know what values, and how they need to be changed.
Posted: Tue Aug 28, 2007 3:01 pm
by xzodia
oddly enough i found this earlier today (note by found i mean i read the name and said "ahhh that makes sense"

) in the proj tag "Guided Angular Velocity"
Note 2: i believe the named value is the min value and the unknown below is the max value
Posted: Tue Aug 28, 2007 3:06 pm
by Yamagushi
haha thats what i thought it was but it seemed an odd name so i figured id ask
Posted: Tue Aug 28, 2007 3:12 pm
by turk645
but there is something in the weapon tag also that makes it home.
Posted: Tue Aug 28, 2007 3:25 pm
by JacksonCougAr
Cool >_> homing marshmellows FTW! Wait >_> did I type that out loud? Crap...
Posted: Tue Aug 28, 2007 9:49 pm
by CaptainPoopface
Yeah, I've wondered about the guided angular velocity. I've always assumed it meant how fast the projectile could turn. But then I think about the lock-on rocket, which spirals toward the target instead of flying straight to it like a regular rocket, in addition to turning and following the target. So there are two kinds of angular velocity there - the spiral speed, and the homing/turning speed. I suspect that the lock-on rocket is different from the needler shard or overcharged plasma pistol bolt though. It has the lock-on bit set in the rocket launcher [weap] tag, and I think it's the only one that does.
So yeah, your best bet is to change the guided angular velocity and see if that works.
BTW, Xzodia, did you ever figure out how to lock onto anything, including weapons or bipeds? I've read that thread a few times and can't get a satisfactory answer.
Posted: Wed Aug 29, 2007 4:51 am
by blackdiamond
with entity, you get a something box from something else that is lock-onable, and change the marker to something on the model. say the grunt. in it's "something" box, let's do the head. there is a check where it says make marker lock-onable or something like that, click it and save and resign and ftp
Posted: Wed Aug 29, 2007 8:06 am
by xzodia
CaptainPoopface wrote:BTW, Xzodia, did you ever figure out how to lock onto anything, including weapons or bipeds? I've read that thread a few times and can't get a satisfactory answer.
locking onto a biped is easy...and in theroy using the same method with a weapon should mean you can lock onto someone holding said weapon...however you cant lockon to something which is inactive just as you cant lockon a inactive vehical
Posted: Wed Aug 29, 2007 11:43 am
by turk645
now if only i could figure out the rockets secret to anywhere lockon. I say this cause the rocket will always home in, even if you looks the opposite way from someone, i need to find out how to do this with other projectiles.