Best method for fixing system link?
Posted: Sat Aug 25, 2007 4:13 pm
I have never sweated system link in my previous mods. I've had to trust that the "Fix System Link" button in Entity would do the job. In one of my current mods, which needs to be SLC, clicking the button in Entity breaks any sounds that I internalized, extracted or injected. It has me wondering which is the best method for fixing system link, where the ideal is quick, easy, complete, reliable, and does not require restarting the mod.
I've dug through the tutorials and archives, and I've come across several different methods for fixing SLC, in addition to the button in Entity:
-Hex editing (seems very tedious)
-Cloning chunks in predicted resources (not fully reliable?)
-meta faking (unforgiving of errors)
-shade45's goof tag plugin (requires me to restart)
Does the button in Entity really fix everything? Can I fix the injected sounds by one of these other methods, after pressing the Fix button, so everything else is fine?
Also, if one tag is not properly fixed, does that break SLC entirely, or just the objects/properties directly affiliated with the tag?
Unfortunately, it is not feasible for me to test SLC, so I'm at the mercy of the method.
I've dug through the tutorials and archives, and I've come across several different methods for fixing SLC, in addition to the button in Entity:
-Hex editing (seems very tedious)
-Cloning chunks in predicted resources (not fully reliable?)
-meta faking (unforgiving of errors)
-shade45's goof tag plugin (requires me to restart)
Does the button in Entity really fix everything? Can I fix the injected sounds by one of these other methods, after pressing the Fix button, so everything else is fine?
Also, if one tag is not properly fixed, does that break SLC entirely, or just the objects/properties directly affiliated with the tag?
Unfortunately, it is not feasible for me to test SLC, so I'm at the mercy of the method.