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Help bsp flattend but collision still remains.

Posted: Thu Aug 16, 2007 5:31 am
by koekoek
I accedentialy flattend out the whole bsp for coagulation but now i want the collision to be flattend to.

Help me.

Posted: Thu Aug 16, 2007 6:25 am
by Zone 117
Not possible.
Unless.... since it's just flat, add a bunch of DeltaHalo bridges right under the bsp.
Sloppy and improper, but it works.

Posted: Thu Aug 16, 2007 6:58 am
by xzodia
Zone 117 wrote:Not possible.
Unless.... since it's just flat, add a bunch of DeltaHalo bridges right under the bsp.
Sloppy and improper, but it works.
actually it is very possible, with several different programs :?

Posted: Thu Aug 16, 2007 7:06 am
by koekoek
Zone i don't think you understand it right.

What i meant was: The bsp is flat but the collision is still the same.
so when i walk on coagulation it is not flat.
It is very bumpy.

Posted: Thu Aug 16, 2007 9:18 am
by Zone 117
xzodia wrote:
Zone 117 wrote:Not possible.
Unless.... since it's just flat, add a bunch of DeltaHalo bridges right under the bsp.
Sloppy and improper, but it works.
actually it is very possible, with several different programs :?
Not that I know of... every time I try it either doesn't fatten it or corrupts the map. What program?

Posted: Thu Aug 16, 2007 2:29 pm
by xzodia
GG's bsp tools

Posted: Thu Aug 16, 2007 4:09 pm
by OwnZ joO
high6's bsp tool works too