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hey (turk) how do you change the color of the hud

Posted: Wed Aug 15, 2007 9:04 pm
by CCB_Jahrizzy
well?...

Posted: Wed Aug 15, 2007 9:24 pm
by Zone 117
He could have changed the bitmaps in the weird format for them.

Posted: Wed Aug 15, 2007 11:22 pm
by kibito87
Actually I think he edited the RBG values.

Posted: Wed Aug 15, 2007 11:34 pm
by DarkShallFall
He found a couple of values. I know there may be a tool soon so just wait a little bit.

Posted: Thu Aug 16, 2007 6:27 am
by turk645
Yeah i found the colors in what i like to call the shader's goldmine. that reflexive can effect so many things and thus doesnt have any good lables for it. I gave my info to detox so he can make an app. And as for this reflexive let me explain a little it can effect things from color, pulse rate, pulse type, shader movement speed, to energy spacing. There are still probably more uses than what i listed and that is why its a pain in the ass to try to explain the reflexive.

Posted: Thu Aug 16, 2007 6:32 am
by Zone 117
turk645 wrote:Yeah i found the colors in what i like to call the shader's goldmine. that reflexive can effect so many things and thus doesnt have any good lables for it. I gave my info to detox so he can make an app. And as for this reflexive let me explain a little it can effect things from color, pulse rate, pulse type, shader movement speed, to energy spacing. There are still probably more uses than what i listed and that is why its a pain in the ass to try to explain the reflexive.
Sweeto! Nice job Turk.

Posted: Thu Aug 16, 2007 6:47 am
by turk645
its funny to see the overshield energy going super fast.

Posted: Thu Aug 16, 2007 10:25 pm
by CCB_Jahrizzy
ok well
could we atleast get a updated plugin for the time being b4 the program releases?

Posted: Thu Aug 16, 2007 10:47 pm
by LuxuriousMeat
CCB_Jahrizzy wrote:ok well
could we atleast get a updated plugin for the time being b4 the program releases?
I think that turk said that all the chunks are different so you cant make a plugin for it because the values change from chunk to chunk.