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				Chief Head
				Posted: Wed Aug 15, 2007 3:27 pm
				by Picceta
				Well I've been messing round with models alot, resizing the bounding box and stuff, anyways getting the point.
I need to remove the chiefs head, I need it for something else. I did consider just nulling out the body shaders but I think the shaders are shared throughout the model.  
 
 
If anyone has idea how to seperate the body and head that would be great, thanks in advance.
Peace.
 
			
					
				
				Posted: Wed Aug 15, 2007 3:32 pm
				by turk645
				well you can null the lod of the head if you want a headless body.
			 
			
					
				
				Posted: Wed Aug 15, 2007 3:34 pm
				by Picceta
				Thanks but its the body I wanna get rid of. Can that be done the other way round?
			 
			
					
				
				Posted: Wed Aug 15, 2007 3:41 pm
				by Zone 117
				To null out parts of the MC body go to the model nodes, find the one you want to null, change the Parent (Index) to -1.
Like this:
 
(Thanks Turk)
 
			
					
				
				Posted: Wed Aug 15, 2007 3:47 pm
				by Picceta
				Oh thanks, what version of entity is that though? Mine doesn't have that (even with Show Unknowns ticked).
			 
			
					
				
				Posted: Wed Aug 15, 2007 3:56 pm
				by turk645
				my idea does work the other way around and is probably faster then the way the guy above me sugested. In lod just set all the numbers to -1 on the body part you want to get rid of .
			 
			
					
				
				Posted: Wed Aug 15, 2007 3:58 pm
				by Picceta
				Thanks and what box do I input -1 into? Or was it every box? Just want to be sure.
			 
			
					
				
				Posted: Wed Aug 15, 2007 4:11 pm
				by turk645
				LOD reflexive
			 
			
					
				
				Posted: Wed Aug 15, 2007 4:20 pm
				by Picceta
				 
Sorry where? Am I looking in the right place?
 
			
					
				
				Posted: Wed Aug 15, 2007 4:24 pm
				by turk645
				the 0, 4, 8, 16 stuff is what you put to -1
			 
			
					
				
				Posted: Wed Aug 15, 2007 5:41 pm
				by Picceta
				Tried that, makes the game freeze.  
