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Making a radar disruptor.

Posted: Wed Aug 15, 2007 8:42 am
by koekoek
So does anyone know if it would be possible to make a radar disruptor??

Posted: Wed Aug 15, 2007 8:51 am
by xzodia
umm i doubt it

Posted: Wed Aug 15, 2007 9:12 am
by Zone 117
Maybe with some advanced scripts, but like Xzodia, I doubt it.

Posted: Wed Aug 15, 2007 10:00 am
by Ultamis
Maybe making something spawn elites that are on another team and have nulled shaders,bullet collision,and sbsp collision of the skull.Then make there default animation jumping.

Posted: Wed Aug 15, 2007 10:19 am
by Zone 117
Ultamis wrote:Maybe making something spawn elites that are on another team and have nulled shaders,bullet collision,and sbsp collision of the skull.Then make there default animation jumping.
LOL.
Yeah that could work but it would be awkward as hell =p

Posted: Wed Aug 15, 2007 10:24 am
by Ultamis
How would it be awkward?If they're shaders are nulled you cant see them,if they're bullet collision is nulled you cant shoot them,and if they have bsp/biped collision of the skull,you wont collide with them.

Posted: Wed Aug 15, 2007 10:25 am
by Zone 117
Ultamis wrote:How would it be awkward?If they're shaders are nulled you cant see them,if they're bullet collision is nulled you cant shoot them,and if they have bsp/bipd collision of the skull,you wount collide with them.
Awkward as in uber-improper. I didn't say anything about it not working =p

Posted: Wed Aug 15, 2007 10:38 am
by turk645
only thing though is making it time based. i would sugest attaching an effect to the bipd that comes out and make it damage the elite slowly till it dies.

Posted: Wed Aug 15, 2007 10:45 am
by Yamagushi
Ultamis wrote:Maybe making something spawn elites that are on another team and have nulled shaders,bullet collision,and sbsp collision of the skull.Then make there default animation jumping.
I dont see how that would help at all, you would just have a small dot on ur radar, it wouldnt kill the radar...

Posted: Wed Aug 15, 2007 10:48 am
by Geo
The radar disruptor doesn't kill the radar.

Read up before making unfounded claims.

Oh, and Ultamis... that's the most creative idea ever. That's the kinda thing that keeps HaloMods alive, innovations and creativity.

Posted: Wed Aug 15, 2007 10:55 am
by -Legendary-
Great idea.

Was thinking the same thing. Except making the elites move, besides jumping, because don't the dots move around to make it harder?

Posted: Wed Aug 15, 2007 10:58 am
by Yamagushi
iGeo wrote:The radar disruptor doesn't kill the radar.

Read up before making unfounded claims.

Oh, and Ultamis... that's the most creative idea ever. That's the kinda thing that keeps HaloMods alive, innovations and creativity.
Unless the Radar Disrupter is different from the Halo 3 Radar Jammer, hence my confusion, then:

The Radar Jammer is an equipment item that scrambles nearby players' motion sensors and HUDs when deployed and also makes their screen flicker and flash as if they're taking damage

Posted: Wed Aug 15, 2007 10:59 am
by Ultamis
You can change the size of the dots from different bipeds you know...

Posted: Wed Aug 15, 2007 10:59 am
by Fleabag77
Disrupting is different than jamming.

Posted: Wed Aug 15, 2007 11:00 am
by -Legendary-
Ultamis wrote:You can change the size of the dots from different bipeds you know...
Not that I am aware of.

Posted: Wed Aug 15, 2007 11:04 am
by Ultamis
-Legendary- wrote:
Ultamis wrote:You can change the size of the dots from different bipeds you know...
Not that I am aware of.
Ever play outskirts?Ever notice how a hunter shows a bigger dot?I know I saw the value somewhere,Il go look for it again.

Posted: Wed Aug 15, 2007 11:06 am
by Fleabag77
Image

I've never experimented with it before, but it's in there.

Posted: Wed Aug 15, 2007 11:08 am
by Ultamis
Lets give it a shot then

Posted: Wed Aug 15, 2007 11:08 am
by -Legendary-
wowowo

I only thought it could be yellow/red/white.

Posted: Wed Aug 15, 2007 11:38 am
by koekoek
How do I change their standard animation?