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H2G script injection

Posted: Thu Aug 09, 2007 9:19 am
by Rockymods
I heard you could inject scripts with H2G. Since script tools just does not work with me I was gonna try this but I have no clue how to inject the script. I've decompiled my map and am viewing the script section of the scnr tag but what do I do next?

Posted: Thu Aug 09, 2007 9:28 pm
by hoho5000
While editing the scnr tag, there's a button on the top left that says editors. Clicking on that will open a menu with the option of "Script Tools." From there, it should be self explanatory. Personally, I haven't had much success with it, but maybe I'm not doing something right.

Posted: Fri Aug 10, 2007 12:03 am
by Supermodder911
the problem is within core wait till anthony and poke get it working if there planning to keep wqorking on it.

Posted: Fri Aug 10, 2007 12:11 am
by Anthony
supermodder911 wrote:the problem is within core wait till anthony and poke get it working if there planning to keep wqorking on it.
haha you will wait forever then :P

Posted: Fri Aug 10, 2007 9:16 am
by Agent ME
You could inject the script manually, or get someone else to do it for you if no compilers are working for you.

If you post the script I might get around to it.

Posted: Fri Aug 10, 2007 12:28 pm
by happykillmore
Script tools works fine for me. Sometimes I have to complile a couple of times but thats about it, copying the script to the clipboard helps here. If it still doesnt compile right reopen the program and try again.

Btw. The constructer sucks balls period, use plain text.