Hi, I added health to an obstacle in Headlong, specifically the air tank (the canisters that you can shoot the tops off). The effect works properly, but I never experience any damage from it.
I know that other people have been succesful with this and I'm wondering if there's an extra step I'm missing. Any help is appreciated.
Thanks.
Damage Effects for Exploding Objets
- Dissolution241
- Posts: 1018
- Joined: Fri Feb 02, 2007 7:34 pm
- Location: Oregon
Whenever I add health to an object to make it destructable, I use the H_turret...simply because it has the jpt! effe and a moderate amount of health to begin with...
I'm not sure what you used, but you either added one without the jpt! or you haven't selected one yet (as in its nulled out).
Make sure its a jpt! with splash damage too, otherwise it won't really work now will it
I'm not sure what you used, but you either added one without the jpt! or you haven't selected one yet (as in its nulled out).
Make sure its a jpt! with splash damage too, otherwise it won't really work now will it

- Dissolution241
- Posts: 1018
- Joined: Fri Feb 02, 2007 7:34 pm
- Location: Oregon
Alright, thanks a lot. I took the hard_metal_hum (or something similiar) from the fusion coil and copied it to the clip board from the Health/Shields reflexive. From there, I went to the [hlmt] tag of the air tank. I added the reflex to the air tank and then deleted the old one.
Oh, and Scotty, when you said you used the h_turret, you mean you copied the health/shields refelxive from it, right?
Edit: Oh, and I used the jpt! that comes with the fusion coil and when that didn't work, I switched it to the frag_explosion.
Edit 2: I realize that this has been previously discussed and explained, but I've heard a few different versions of how to properly do it to a regular object with no Health/Shields as opposed to a Biped or other object with health. Here's what I've been doing:
1. Open map in Entity
2. Navigate to the [hlmt] tag and find the fusion coil
3. Right click and then select Chunk Cloner.
4. Expand the Health/Shields refexive.
5. Select " hard_metal_thick_hum "
6. Select Copy to Clipboard
7. Exit out of Chunk Cloner.
8. Navigate to the [hlmt] tag of the air tank.
9. Right click and then select Chunk Cloner.
10. Select the Health/Shields reflexive and click "Add to selected reflex"
11. Click add meta to map
12. Delete first reflexive under Health/Shields
13. Click add meta to map
When I do this and then navigate back to the hlmt, I find the effe and the jpt tag, but only the effect works.
Sorry for going all over this again, but thanks a lot for the help.
Oh, and Scotty, when you said you used the h_turret, you mean you copied the health/shields refelxive from it, right?
Edit: Oh, and I used the jpt! that comes with the fusion coil and when that didn't work, I switched it to the frag_explosion.
Edit 2: I realize that this has been previously discussed and explained, but I've heard a few different versions of how to properly do it to a regular object with no Health/Shields as opposed to a Biped or other object with health. Here's what I've been doing:
1. Open map in Entity
2. Navigate to the [hlmt] tag and find the fusion coil
3. Right click and then select Chunk Cloner.
4. Expand the Health/Shields refexive.
5. Select " hard_metal_thick_hum "
6. Select Copy to Clipboard
7. Exit out of Chunk Cloner.
8. Navigate to the [hlmt] tag of the air tank.
9. Right click and then select Chunk Cloner.
10. Select the Health/Shields reflexive and click "Add to selected reflex"
11. Click add meta to map
12. Delete first reflexive under Health/Shields
13. Click add meta to map
When I do this and then navigate back to the hlmt, I find the effe and the jpt tag, but only the effect works.
Sorry for going all over this again, but thanks a lot for the help.