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Motion Sensor range.
Posted: Tue Aug 07, 2007 2:19 pm
by SpecOp44
Is it possible to change the Motion Sensors range? If so, how?
Posted: Tue Aug 07, 2007 3:04 pm
by newbymodder
idk but i want to do this also or be able to have a bigger one that can be pulled up so you can do like in bf2 and use the radar to see where the enemy is
Posted: Tue Aug 07, 2007 4:34 pm
by Modtrocity
That would be cool. Maybe you could make it so it detected people even when they were crouching or not moving as well.

Posted: Tue Aug 07, 2007 4:37 pm
by DrXThirst
wtf? Did my post get deleted?
Posted: Tue Aug 07, 2007 4:39 pm
by CaptainPoopface
Yes, it's possible. This is a fun mod on certain maps, and very easy. Look in the [hudg] tag. There are some fields where you can set the velocity sensitivity and range of the motion sensor. If you beef up the range, then you always have a vector to your opponents, but the radar becomes too coarse for close range accuracy. It changes the strategy somewhat. You can also turn on active camo for the gametype, or skin your bipeds to be less visible, while having extended radar range. I have modded Darkness in the Mist in this way, for my home use.
I have a friend who is terrible at locating enemies in multiplayer, even when he can see their screen. We beefed up the radar range for him, made our motion sensor blip sizes larger (in the [bipd] tag), and it made him suck slightly less.
If you can't see these fields in the [hudg] tag, try a different version of Entity, or click Show Invisibles in the Tools dropdown.
Posted: Tue Aug 07, 2007 5:01 pm
by SpecOp44
Alright thanks.
Oh and just a note:
CaptainPoopface wrote:If you can't see these fields in the [hudg] tag, try a different version of Entity, or click Show Invisibles in the Tools dropdown.
That would be due to the [hudg] plugin, not the version of Entity. You only have to get the latest plugin if you can't see the values.