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Firing Effects?
Posted: Sun Aug 05, 2007 11:33 am
by Tain7ed
Hey guys, I'm working on a weapon right now and I'm using the rocket launcher as a base, but I've made the primary trigger automatic which causes a problem, the reticle becomes almost useless while on full auto due to the shaking of the screen for each shot, I've nulled all of the firing effects and trigger damage things but the screen still shakes, so i need to know if this is an animation or whether I've missed nulling something.
Thanks
Posted: Sun Aug 05, 2007 11:59 am
by StalkingGrunt911
I haven't modded in a long time but I think I still remember this. In the [weap] tag choose the RL. From there view it's Dependencies. Choose the [jpt!] tag that says something like rocket_launcher_trigger or something similar. If you using DotHalo in the Tag Editor find anything with the word shake and edit it so it's 0. If your using Entity in the Meta Editor find anything with shake and edit it so it's 0. I'd suggest Dothalo because it's easier to locate since it doesn't have a complete weapon plugin.
Posted: Sun Aug 05, 2007 12:18 pm
by Tain7ed
Thanks but i found it, it was kept in the rocket animations area, thanks though