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null crap out on sbsp
Posted: Sun Aug 05, 2007 10:42 am
by CCB_Jahrizzy
i want to use entity
im planning on making an island modd or a race track modd or a gta vice modd idk yet
help please
Posted: Sun Aug 05, 2007 11:19 am
by StalkingGrunt911
Just go to the [sbsp] tag then choose the shaders and null them out expect the water. As for Machs etc just go to the [scnr] tag and null out all the spawns in the Machine Placement and Scenery Placement reflexives.

cvb
Posted: Sun Aug 05, 2007 12:11 pm
by CCB_Jahrizzy
yeah but what about the collision that will still be there
how do i make it so that its gone?
Posted: Sun Aug 05, 2007 12:13 pm
by StalkingGrunt911
Get a invisible barriers removed patch for Zanzibar. It wouldn't take but 5 seconds in Milkshape to get rid of the whole thing. Just Import,Select All, Move, and Export.
Posted: Sun Aug 05, 2007 12:22 pm
by CCB_Jahrizzy
yeah i nulled out all of the shaders and those rocks r stil there theyrre grey now
not the mach in the scnr
but sbsp stuff
Posted: Sun Aug 05, 2007 12:24 pm
by StalkingGrunt911
In the Meta Editor of the [sbsp] tag fine the BSP Scenery Placement structure. Just edit all the chunks' Z spawns to -1000 or something and they will be gone.

dd
Posted: Sun Aug 05, 2007 1:04 pm
by CCB_Jahrizzy
and the spawns
is there an eaiser way to make all of them go to the rocks you r supposed to spwan on or do i have to remove them in the viewer?
and what about the ground how do i make it go away without having to redo it in milkshape coz i can never reinject A model with entity coz its gey
sorry for the double post
If you know you're double posting, and you still do it, you need to consider looking up a tutorial on using the edit button. I'll write one.
Click Edit button.
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