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Model extraction program
Posted: Sat Aug 04, 2007 3:43 pm
by Rockymods
Is there any program I can use other than entity or darkmatter to inject/extract models? Entity gives me a directx3d error when extracting and darkmatter doesn't inject correctly. It is fine when I model weapons cause all I gotta do is rename 1-4 files but when I want to do a vehicle that is about 100 files to rename, so I was hoping there was a program other than those two that could extract and inject.
Posted: Sat Aug 04, 2007 4:25 pm
by DarkShallFall
You ight get a directx error because you have another app running that uses it. Or Because of a secound desktop on you graphics card.
Posted: Sat Aug 04, 2007 4:29 pm
by Rockymods
My computers graphics card is integrated into the motherboard, doesn't run 3D games or anything like that. Can't run the bsp viewers either (I have reinstalled directx3d but that did not help. I really need to get the ghost model that is reinjectable.
Posted: Sat Aug 04, 2007 4:35 pm
by DarkShallFall
Do you get a file missing error for teh .mtl? Because your not supose to overwrite it.
Posted: Sat Aug 04, 2007 4:42 pm
by Rockymods
I'm not getting file missing errors. Say I am working with a weapon model- this is how I do it.
I open up dark matter and extract the fp model of the weapon I want to put my model over. Then I do all my edits and such... Next I open up the file replacer and replace the original weapon with my weapon. Then I simply rename the weapon file names to "battle_rifle[0]" instead of darkmatters "battle_rifle[0][0][0]" I inject with entity and it works fine.
Why I do this is because entity errors when I extract a model
Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
at Microsoft.DirectX.Direct3D.Texture..ctor(Device device, Int32 width, Int32 height, Int32 numLevels, Usage usage, Format format, Pool pool)
at entity.MetaContainers.ShaderInfo.CreateTexture(Device& device, Bitmap bitmap) in C:\Documents and Settings\Owner\My Documents\download\limpmybizket911\Entity TagSearch\Entity 1.5.1\Entity 12-7-06\H2MetaContainers\shad.cs:line 482
And because dark matter errors when I inject.
Posted: Sat Aug 04, 2007 4:52 pm
by happykillmore
Get a actual graphics card. I was talking to a guy who has an dell with that extreme 3d onboard graphics crap and also gets the same error.