Help making a nuke
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- Joined: Thu Aug 02, 2007 10:52 am
Help making a nuke
I am working on making a nuke out of a rocket in coagulation. So far, it blows up the entire level. It flies slow, so you have time to take cover before it blows up.
However, the explosion doesn't exactly work properly. It doesn't turn anything more black than a normal rocket, and the explosion itself doesn't appear to be any larger than a normal rocket. How can I make the explosion appear to be larger, so that it actually looks somewhat realistic? And is there any way to make it "singe" the ground black that the explosion hits, just like a normal rocket would do?
However, the explosion doesn't exactly work properly. It doesn't turn anything more black than a normal rocket, and the explosion itself doesn't appear to be any larger than a normal rocket. How can I make the explosion appear to be larger, so that it actually looks somewhat realistic? And is there any way to make it "singe" the ground black that the explosion hits, just like a normal rocket would do?
- AFuzySquirrel
- Posts: 362
- Joined: Fri Jun 22, 2007 9:04 pm
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hm
well im not sure but try opening the rockect projectile in dothalo and in the tag editor theres an option for particle size and its at 0.1. well try changing to 5 or bigger.
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It didn't work.... but thanks for the idea. So far, all I can get it do is increase the amount of light the explosion gives off, but that doesn't affect the explosion itself at all. Of course, it still kills you, but it doesn't look like an explosion at all. All that really happens is the walls light up...
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- DarkShallFall
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I think theres a huge effect in campaign. From that cinematic where the shit blows up and mc dives into the water. After you find a huge effect try to change the particle effects to get a firey feel. Then edit the rockets [jpt] to hage a bigger damage radious and more damage. Good luck 


Iron_Forge wrote:I assume I won?..I should get an emblem...
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The nuke already kills everyone instantly who didn't take cover once it goes off, so there's no point in making it hurt you more... but isn't there any way to increase the size of the explosion rather than taking an explosion from something else? I guess I could try changing out the explosion...
I tried the Halo Explosion from the introduction cutscene and it didn't show up. I tried linking different effects to it, but none of them worked. The only thing the worked out of it was the light from the explosion. I've seen people make explosions larger before, but how do they do it? I doubt that they are linking it to another explosion.
I tried the Halo Explosion from the introduction cutscene and it didn't show up. I tried linking different effects to it, but none of them worked. The only thing the worked out of it was the light from the explosion. I've seen people make explosions larger before, but how do they do it? I doubt that they are linking it to another explosion.
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