CaptainPoopface wrote:What you're trying to do is very easy, using the obstacle palette. Just give the blocs a Z coordinate that is sufficiently high, and they will behave exactly as desired. They will fall if they are shot or touched or affected by a nearby blast. They will also fall if they come into contact with other objects, including when they spawn. So make sure they are surrounded by empty space and not embedded in a wall or ceiling or other object. Also make sure they are fully within the map's collision boundaries. I've seen some very bizarre behavior when part of an object exceeds the map's collision mesh.
If you are trying to stack crates, it seems like it would be very difficult to be that precise, without figuring the dimensions of the crates and entering the coordinates manually. I have seen it done well (South Side and Research Facility, both from the Killtrocity map pack), but it seems monumentally painstaking, at least with my paleolithic computer. The good news is that you can do it in clusters - figure out how you want to stack 4 or 6 crates, then if you want another set of those crates a certain distance away, add that distance to the appropriate coordinates.
Does anyone know of a program that can adjust the coordinates for a large batch of spawn points, in formulaic fashion? As in, select all coordinates where X > a and Y < b, and add 2 to all the Z coords in that group. The available tools can only set a batch of spawn points to be the same. A utility like that would make your task much easier, and mine.
The blocs can't really go any higher without leaving teh level boundaries. you see, the level has a roof and the entire level is placed at the Z coordinate of around -24, plus I can't move th elevel without having to move a whole bunch of other crap.
That was elaborate and could have helped if the entire level wasn't made of machs

The bsp appears ingame before blocs and machs do. I know this for a fact. and since it does, the obstacles fall right onto a floor when the game begins, just like they were set. You see, My blocs are set the way they should be and already stacked, but they fall right through since they spawn before the machs do...
Thats just it. there's no option as far as I know to give them float. All that appears for the bloc palette in the meta editor is

That is the bloc palette. Notice how there is no float option such as in the netgame equipment shown below

Although, sometimes blocs tend to float until being touched by an external force such as you or a grenade like you stated before. Actually, now that I think of it, the only time this happens is when the object is spawned through the netgame equipment. I can't remember an instance where an obstacle does this by itself in the game with no modifications.
But... I have been searching alot for bloc editors and I found one that edits the actual weight (not the likeliness it is to spawn but how heavy it is). I could put this to zero, but then I'm afraid of the effects it will do to the bloc. also I will look around for updated plugins to see if any have the option to add float. I'm running out of ideas

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