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How to modify a dupplicated object

Posted: Mon Jul 30, 2007 6:40 am
by QcSpeedy
Hi every Body :D

I'm new in this forum but I'm already a modder. I was not active in this forum because I'm french ! I can talk in english, but not good as you can! :lol:.

So my question is principaly for the creators of the killtrocity map pack or for delta halo, how made a magnific warthog mod in headlong. But many other modders how know how to do this can help me. :lol:

My problem is this: I tryed to dupplicate a weapon, and modify the dupplicated weapon model to made a Battle rifle and a battle sniper ( the battle sniper is a model that I made ). But, the battle sniper was just another Battle rifle when I tested my map.

But thats not all, I tryed to make a blue warthog, and a normal green warthog ( the original green of the warthog ) in my modded map. So I dupplicated the warthog and I reskinned the blue one and the original green one (army theme) but my blue warthog was just green like the original.

I past many hours to find a way to make this work. This is an other exemple of what I tryed: I created two maps with a different warthog in it. After this I Builted the blue warthog in my map with Entity Beta's import/export tutorial.

So I demand you: How to modify a dupplicated object independently than the original?

Thank you for help, and sorry for the misspellings ( I'm from Quebec :oops: )

Posted: Mon Jul 30, 2007 8:49 am
by bibbit
Wow, you use better English than a lot of native English-speaking people here.

As for the problem, did you add a spawn for the duplicated object? If not, open your map in Entity 1.6 (found in the Utilities section), go to the scnr tag, right-click in the area to the right, select "clone chunk," go to Netgame Equipment, clone any chunk in there (remember the chunk number), go to any itmc tag, duplicate it, swap the weapon dependency of the new itmc for your duplicated object, go back to the scnr tag, go to meta editor, scroll down to Netgame Equipment, find the cloned chunk in the drop down box, swap the itmc dependency of that chunk with your new itmc, change any other settings in there (spawn times, etc.), go to the sbsp tag, click the plus at the top-right, click View BSP, and in the new window, click Edit, check the "Collection" box, find your new spawn, move it to where you want it, click Main, click Save changes, click ok, close the window, sign the map and try it out.

*starts breathing again*

If you have questions, feel free to ask. :wink:

Posted: Mon Jul 30, 2007 8:56 am
by killarzachary
I recomend using Beta 1.3. Its safer.

Posted: Mon Jul 30, 2007 9:10 am
by QcSpeedy
Yes I read some tutorial about this object adding but I just wan't to know something like ''how to dupplicate an object by the safe way''.
For the spawning, I used a (Itmc) tag and I swaped the weapon to my dupplicated object, I think it's similar but my problem isn't that.

The problem is that I can't reskin the dupplicated object because he automaticly re-take the original skin of the non-dupplicated object. That also make a bug when I lunch the map in my xbox.

So thanks for the answer but that's not exactly what I'm serching for. :?

Posted: Mon Jul 30, 2007 10:13 am
by OwnZ joO
You need to duplicate the bitmaps that you want to skin, because both of the objects rely on them, and change the reference in your duplicated object to the skinned bitmap.

Posted: Mon Jul 30, 2007 11:02 am
by QcSpeedy
Yes I know that and I do that.

But...

I dupplicated the bitmap and the warthog but when I reskinned the bitmap object/vehicules/blabla/warthog2, Dothalo told me that there was an error and that dothalo needed to close, and my map became unusuable.

How to change this problem?

Posted: Mon Jul 30, 2007 11:17 am
by Rockymods
Use entity for bitm material. Dothalo has limited uses but some of which are easier to do than entity's. But for bitmaps use entity.
Oh and uuh.. Did you duplicate it after you internalized it.

Posted: Mon Jul 30, 2007 12:21 pm
by OwnZ joO
Rockymods wrote:Use entity for bitm material. Dothalo has limited uses but some of which are easier to do than entity's. But for bitmaps use entity.
Oh and uuh.. Did you duplicate it after you internalized it.
Not positive, but i think entity will internalize the duplicated one, and not necessarily the originalone.

Posted: Mon Jul 30, 2007 12:42 pm
by Rockymods
When viewing bitmaps you are usually either seeing the ones from the mainmenu or shared. If you duplicated one of those you most likely duplicated it inside the shared map.

Posted: Mon Jul 30, 2007 1:13 pm
by OwnZ joO
I know you're viewing it from another map, I meant that when you duplicate it, i think it just makes the duplicate internalized, not positive, because i havent looked at it for a while.

Posted: Mon Jul 30, 2007 4:15 pm
by QcSpeedy
No no, I internalize it before eny dupplicating but if you say that entity is safer for Bitmaping and reskinning, why did we take dothalo to reskin?

Posted: Tue Jul 31, 2007 3:20 am
by xzodia
for some unknown reason (although i believe its to do with the raw data) duplicating bitmaps and models causes the map to freeze when spawned

what you have to do is, rename object and its hlmt, mode, shaders and bitmaps then transfer it to a new map, i suggest using zanzibar for the renaming because it seems to work the best