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Tripmine

Posted: Wed Jul 18, 2007 3:44 pm
by kornkidcrazy
I've been playing with crap in Halo 2 lately and Ive developed a Tripmine that activates by bullets or motion. Yes, thats right. If you walk to close to it it explodes. But I do have a few problems. I can't develop a system where you can actually carry the equipment and then deploy it activated. Ive tried, but the mine model with be fliped upside down sometimes and wont activate on motion anymore. Also, Ive got a weapon like the oddball skull to have its model so you can pick it up, carry it, and drop it where-ever. Its works out well, but it will only explode if you shoot the model, not by motion. When I let it blowup by motion, no one could get near the skull to even pick it up. Also, the collison is funky and I was hoping theres a wat to give it the collision of a small box so when multiple mines get near eachother, they dont have to be so far away due to collision. Thanks.

Posted: Wed Jul 18, 2007 5:12 pm
by xzodia
you can make it sit the right way up all the time by use of a bitmask which the likes of the flag use to stand up right
http://plugins.pheonic.co.uk

dunno how to fix the other stuff though

Posted: Wed Jul 18, 2007 6:13 pm
by bibbit
Well, wouldn't making a eqip (or whatever the equipment tag is) tag for it stop it from demolating when you go to pick it up? Then when you use it, the proj for it will come out, which is the actual thing that blows up.
If I'm talking BS, let me know, because I don't really have experience with it.

Posted: Wed Jul 18, 2007 7:51 pm
by kornkidcrazy
Alrighty, Ill try this, if I make any progress ill update this.

edit: Im clueless how to make other objects stand up like the flag, but I did get a working way to be able to pick up the mine, and then activate it. I just need it to be facing up straight.

Posted: Thu Jul 19, 2007 2:36 pm
by xzodia
xzodia wrote:you can make it sit the right way up all the time by use of a bitmask which the likes of the flag use to stand up right
http://plugins.pheonic.co.uk

Posted: Thu Jul 19, 2007 8:23 pm
by Ultamis
xzodia,which plugin do you mean?weap?mode?

Posted: Fri Jul 20, 2007 6:24 am
by xzodia
weap

Posted: Fri Jul 20, 2007 12:09 pm
by kornkidcrazy
That helps. I pressed ctrl+f, and typed in bitmask and thought it was hlmt. I think if I can get a weapon to explode now from a radius like the mine I explained above, it will be done. Thanks.

Posted: Fri Jul 20, 2007 12:18 pm
by Thrasher Alpha
Alright, i hope to see this in a future mod, so maybe i can use it for myself..... if you let meh.

Posted: Fri Jul 20, 2007 12:55 pm
by OwnZ joO
Thrasher Alpha wrote:Alright, i hope to see this in a future mod, so maybe i can use it for myself..... if you let meh.
You should place them on the map already activated or something, like in bloodgulch, for some type of war mod, maybe jungle war, that'd be a good theme.

Posted: Fri Jul 20, 2007 12:59 pm
by kornkidcrazy
I have them setup that spawn in foundation already for testing. I honestly have no need for equipment, I'm just making them for fun. I'll release the tags public when I am done.

Posted: Fri Jul 20, 2007 6:12 pm
by bumlove
props to you for discovering this, I asked a few months ago and all I was told was "impossible, no way, no chance"
when you do release it you be so kind to write up how you did it and I'll love you forever