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H3 Plasma Pistol
Posted: Mon Jul 09, 2007 3:55 pm
by glasseater
Is there a way to make the plasma pistol deteriorate every second it is being charges like in H3? What I mean by that is loose battery.
Posted: Mon Jul 09, 2007 3:57 pm
by Tural
I don't think it would be possible, you'd have to find a way of depleting the ammo without the gun being fired. Pretty sure Halo 2 doesn't have anything like that.
Posted: Mon Jul 09, 2007 5:13 pm
by xxQTip05xx
attaching a laser to guns does, but i dont think that would help
Posted: Mon Jul 09, 2007 6:00 pm
by Ultamis
how about giving it a second trigger,making it automatic,and making it not fire anything?
Posted: Mon Jul 09, 2007 6:15 pm
by DemonicSandwich
There is a way to force the weapon to fire if held to long.
Lets say I charge the PP, then after holding the charge for more than say, 4 seconds, it automatically fires.
This value that forces it to discharge is called
"Charge Time"
Set the charge time to about 1.3 for a discharge after 3 seconds.

Posted: Mon Jul 09, 2007 6:20 pm
by Tural
That's not what he wants. He wants the ammo to deplete while the gun is charged, he doesn't want it to fire.
Posted: Mon Jul 09, 2007 6:21 pm
by Ultamis
What i meant was that if you have 2 triggers mapped to the same...trigger,they both fire.
Posted: Mon Jul 09, 2007 6:35 pm
by DemonicSandwich
Tural wrote:That's not what he wants. He wants the ammo to deplete while the gun is charged, he doesn't want it to fire.
Well excuse the fuck outta me for posting a possible solution seeing as how
you were soooo helpful.
I posted that cause a another trigger will make the gun visually "Kick back" constantly.
And nulling that kick back animation means the gun won't visually kick back even during normal operation.
Posted: Mon Jul 09, 2007 6:39 pm
by Tural
You didn't offer a solution to his question. You just posted something that doesn't accomplish his goal. I informed him that it wouldn't be possible. That's really all there is to it. Halo 2 doesn't have a way to deplete the ammo without firing the gun, which is exactly what he wants to do. Firing the gun is the opposite of what he wants.
I'd appreciate if you didn't act so rudely.
Posted: Mon Jul 09, 2007 6:47 pm
by DarkShallFall
Possible!
make a projectile that has no effects and not damage then make that shoot out while u charge.
Do i get a cookie for proving you wrong tural?
Posted: Mon Jul 09, 2007 6:54 pm
by Tural
I was under the assumption he wanted to do it cleanly, not by making it fire.
Posted: Mon Jul 09, 2007 6:57 pm
by DarkShallFall
i understand.
Posted: Mon Jul 09, 2007 7:59 pm
by glasseater
Darkshallfall wrote:Possible!
make a projectile that has no effects and not damage then make that shoot out while u charge.
Do i get a cookie for proving you wrong tural?
How would I make it shoot out while I charged it? And how would I null out the effects so it doesnt look like anything is coming out?
Posted: Mon Jul 09, 2007 9:31 pm
by JacksonCougAr
Now theres an interesting question; I'm only guessing but maybe two triggers mapped to the same button?
Posted: Tue Jul 10, 2007 12:10 am
by xzodia
JacksonCougAr wrote:Now theres an interesting question; I'm only guessing but maybe two triggers mapped to the same button?
close but no cigar
you'll need to:
1. dup the pp's trigger
2. dup the 1st (chunk 0) projectile
3. null the 1st proj reference in the new trigger
4. reference the new chunk in the 2nd proj reference of the new trigger
5. make all the values below that 0, except for charge time which you should make 1 or somthing smaller but not 0 and null any dependacies
6. null the projectile dependancy in the new projectile chunk
cookie goes to me >_>
Posted: Tue Jul 10, 2007 12:13 am
by mr_penguin
I saw a mod on xbc that when you charged the plasma pistol it shot bullets and when you let go of the trigger it fired a charged shot
Posted: Tue Jul 10, 2007 9:33 am
by glasseater
xzodia wrote:
1. dup the pp's trigger
2. dup the 1st (chunk 0) projectile
3. null the 1st proj reference in the new trigger
4. reference the new chunk in the 2nd proj reference of the new trigger
5. make all the values below that 0, except for charge time which you should make 1 or somthing smaller but not 0 and null any dependacies
6. null the projectile dependancy in the new projectile chunk
Now could you put that in stupid terms?
What tag is the pp trigger in? So I can duplicate it? And I dont get step 4 >_>...or 5...or 6.
And I keep breaking idents too >_<
Posted: Tue Jul 10, 2007 10:56 am
by JacksonCougAr
And this "works" xzodia?
Posted: Tue Jul 10, 2007 2:27 pm
by xzodia
glasseater wrote:xzodia wrote:
1. dup the pp's trigger
2. dup the 1st (chunk 0) projectile
3. null the 1st proj reference in the new trigger
4. reference the new chunk in the 2nd proj reference of the new trigger
5. make all the values below that 0, except for charge time which you should make 1 or somthing smaller but not 0 and null any dependacies
6. null the projectile dependancy in the new projectile chunk
Now could you put that in stupid terms?
What tag is the pp trigger in? So I can duplicate it? And I dont get step 4 >_>...or 5...or 6.
And I keep breaking idents too >_<
umm i thought that was fairly simple terms, its the weap tag
JacksonCougAr wrote:And this "works" xzodia?
TBH i have no idea if it will work, since i've never done it myself but in theory is should work fine, although you might have to mess around with a few values to get the desired depletion
Posted: Tue Jul 10, 2007 2:39 pm
by smokey
He wanted you to clarify on 4, 5, and 6
I wouldn't mind either...I just tried this, and it broke idents. I can't have broken idents =/