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9/8/07 New Heads Up On AI Revision v2
Posted: Mon Jul 09, 2007 11:25 am
by Zone 117
Edit:
Just a heads up, I'm going to start working on V2 very soon, once I start and get the mod list down I will not add any mods to it later unless they are very good, it is to much of a hassle. If you are making a mod to submit, I suggest getting it turned in by the end of the week, because if it isn't as good as Night Ops I won't be using it.
Thanks for your time,
Zone.
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I'm collecting AI mods for the next AI mappack. I already have about 10 new un-released mods, but I could use more.
The next 15-20 good AI mods given to me will be used in the mappack.
If you aren't a that good of a modder, but you know how to add AI, I suggest you find a good mod without AI, then get permission from the creator to add AI and release.
Hopefully there will be enough mods to release the mappack in a month or two.
Posted: Mon Jul 09, 2007 11:51 am
by -Legendary-
Sweet. You already asked me about this and I didn't have a complete one for ya but, hope it turns out nice.
Posted: Tue Jul 10, 2007 10:25 am
by turk645

you forgot to ask if you should still use the gear theme. Anyway im not good with Ai but ill help with the menu the best i can.
Posted: Tue Jul 10, 2007 10:44 am
by xxQTip05xx
im working on a ai map now! plz be patient and wait for me
Posted: Tue Jul 10, 2007 10:50 am
by smokey
http://forums.halomods.com/viewtopic.php?t=62279
And xxQtip05xx it matters if your map is good enough or not >_<
Posted: Tue Jul 10, 2007 10:59 am
by xxQTip05xx
no rlly?
Enough with the sarcasm. You can't just assume a mod like yours will end up in the V2. It needs to be good, and you need to make it soon enough.
Posted: Tue Jul 10, 2007 4:13 pm
by killarzachary
You should make a mainmenu that looks like this. Don't actually use that pic though.

Posted: Wed Jul 11, 2007 1:04 pm
by turk645
oooo pretty. I like it.
Posted: Wed Jul 11, 2007 1:19 pm
by uncutshadow
sounds awsome. killarcharzy that looks cool. but i have one question about the maps we can use. would it be ok if we made one on highplains or derelict? im just asking because i dont think a lot of people have those maps.
Posted: Wed Jul 11, 2007 1:36 pm
by killarzachary
uncutshadow wrote:sounds awsome. killarcharzy that looks cool. but i have one question about the maps we can use. would it be ok if we made one on highplains or derelict? im just asking because i dont think a lot of people have those maps.
Your probably aloud. A way to work past that would be to do a MP>MP conversion of the BSP's with H2Core.
Posted: Wed Jul 11, 2007 4:46 pm
by newbymodder
hmm maybe if i finish my sp mp mod called "The Zoo" i can submit it except you won't fight the ai just go ooh and aww at them while there behind there cages and throw peanuts at them lol
Edit: i patent this idea so no stealer's also im working on one called Safari where the ai run wild on coag and you have your little base camp with walls and a working gate this is also patented so plz plz don't take my ideas
Posted: Wed Jul 11, 2007 7:23 pm
by Supermodder911
well i think i can finish halowars in a month so if you wanna hold a spot open id be glad to let you add it to the map pack
Posted: Thu Jul 12, 2007 5:05 am
by killarzachary
supermodder911 wrote:well i think i can finish halowars in a month so if you wanna hold a spot open id be glad to let you add it to the map pack
I think after he finishes this map pack we'll be making another one.
Posted: Thu Jul 12, 2007 11:32 am
by AModderPerson
I'm makin 3 AI maps so I think I can finish them by 2 weeks or later or earlier, it depends. plus, U should try to get some of those AI maps to be System Linkable ok. I was kind of pissed off of some of the maps don't work in system link.

but, yeah, I'll finish my SVE Mod V3 and go on with the other mods I got planned.
Posted: Thu Jul 12, 2007 2:20 pm
by uncutshadow
stop waisting time braging about the maps you are going to create and asking zoner117 to hold a spot for your maps.
Posted: Thu Jul 12, 2007 2:27 pm
by blackdiamond
whats your aim and ill send you my unreleased grunt ai mod
Posted: Thu Jul 12, 2007 3:36 pm
by Supermodder911
uncutshadow wrote:stop waisting time braging about the maps you are going to create and asking zoner117 to hold a spot for your maps.
i beleve he wants maps for his mappack telling him to leave a spot open does not have anything to do with you
Posted: Thu Jul 12, 2007 4:13 pm
by newbymodder
supermodder911 wrote:uncutshadow wrote:stop waisting time braging about the maps you are going to create and asking zoner117 to hold a spot for your maps.
i beleve he wants maps for his mappack telling him to leave a spot open does not have anything to do with you
amen and the SVE mod is sweet if zoner hasn't seen it i like it alot
Posted: Sat Jul 14, 2007 8:29 am
by red_butcher
Ok I dont know anything about AI just basic skinning and a little bit about replacing objects and swapping tags and scripts. But I was wondering where do you guys go to learn all of this?
Posted: Sat Jul 14, 2007 8:36 am
by blackdiamond
the tutorial section
