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Serious Problem that needs to be solved.

Posted: Sun Jul 08, 2007 5:42 pm
by *phantom48*
hey guys, whaz up. im using the latest version of entity UE and i have a problem. i have searched but nothing comes up. i want to get a phantom into containment. i have succeeded at this, and it is drivable, but one problem- NO SOUNDS. when i searched i found one that said "use entity and check recursive parsed and sounds" but when i do that and drag and drop it freezes and it never says "done" and containment becomes untouchable in entity. guys please hellp me here. even with weapons it freezes when transfering. (AND YES, i have the paths to mainmenu and sp shared and shared in already). so please help me,
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phantom48

Posted: Sun Jul 08, 2007 5:57 pm
by foxfanatic23I7
Drag and drop in entity?

Re: Serious Problem that needs to be solved.

Posted: Sun Jul 08, 2007 6:00 pm
by *phantom48*
*phantom48* wrote:"use entity and check recursive parsed and sounds" but when i do that and drag and drop it
i was using entity. :cry:

Posted: Sun Jul 08, 2007 6:05 pm
by foxfanatic23I7
Yea, but that doesn't make sense, because you are supposed to save it in a folder and then build it back into the map.

Posted: Sun Jul 08, 2007 6:06 pm
by kibito87
Entity does have a drag and drop function. It seems as though it doesn't work for everyone. Try recursively saving all the sounds and inject them before injecting the actual phantom. When you go to inject the phantom, don't check off sounds.

Posted: Mon Jul 09, 2007 5:21 am
by *phantom48*
guys this still isnt working... could anybody here transfer it for me using entity drag and drop with recursive parsed and sounds and then send me or post the ppf??? that would be great, because in 2 days, ive gotten nowhere.

Posted: Mon Jul 09, 2007 8:09 am
by *phantom48*
*bump* guys please i need some help here! wth should i do?

Posted: Mon Jul 09, 2007 9:49 am
by kibito87
Check recursive and parsed. Then click the save button. Save it to a folder. Then go to your map and check recursive and parsed again. Then hit the build button and let it build your item into the map. Walla!

Posted: Tue Jul 10, 2007 12:15 am
by mr_penguin
you could swap the banshee sounds with the phantom. Do you want the sounds exactly like the phantom or can they be a little different?

Posted: Tue Jul 10, 2007 6:33 am
by *phantom48*
well i would prefer the phantom. but seriously has anybody gotten sp to mp sound conversions to work???