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Broken Ident. Shouldn't be happening.

Posted: Thu Jul 05, 2007 9:42 pm
by JGrizzo
Ok, I need to transfer the scenery placement and pallete from coag into my gemini which has it's BSP converted to coag so that the game doesnt freeze when i walk over certain spots. Problem is, when I add the meta for the scenery pallete it seems to work fine. But when I click on something i get a broken Ident error and the map won't work! I have no clue how to fix this. Please help.

Posted: Thu Jul 05, 2007 10:34 pm
by FFIIMan
what program are you useing?

Posted: Fri Jul 06, 2007 6:40 am
by JGrizzo
Entity 1.4

Posted: Fri Jul 06, 2007 3:13 pm
by DemonicSandwich
JGrizzo wrote:Entity 1.4
Bingo, that version has countless issues. Just use a different version...like 1.3 or 1.6

Posted: Fri Jul 06, 2007 3:38 pm
by -DeToX-
demonicsandwich wrote:
JGrizzo wrote:Entity 1.4
Bingo, that version has countless issues. Just use a different version...like 1.3 or 1.6
1.3 is the most stable.

Posted: Sat Jul 07, 2007 8:00 pm
by JGrizzo
Something has to be wrong with the map besides the scenery placement and pallete. I've tried transfering both of them over from Coag and it works, with both Entity 1.3 and 1.6. It seems to transfer them just fine. But then in game....nothing. The scenery does not appear, and it still freezes when I walk over certain spots. I've looked at the scenario in my map and it shows all the scenery that i transfered from Coag, 11 chunks, each one corresponding perfectly to that of Coag. I just don't understand, I've tried everything I can think of, please help

Posted: Sun Jul 08, 2007 3:27 pm
by JGrizzo
I'm really sorry to double post but the thing is, I plan on entering this map in ScottyGee's skinning competition and I'm leaving on vacation in two days and I won't be back until the day before the deadline to enter maps so I really need to get it done now. I've been doing everything I can to get it done myself but I simply cannot find the problem. PLease someone. Again, I'm sorry to bring this post up to the top again so soon.