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skinning gone black question

Posted: Thu Jul 05, 2007 11:01 am
by SoMo
yes i skinned the lockout snow and gave it more of a glossy texture but it turned out black unless im a step away from it. in other words... it is black unless im standing right next to it. Does anyone know how to fix this?

Posted: Thu Jul 05, 2007 11:10 am
by Tain7ed
yes its changing lods on you or levels of detail, I suggest you use the machima tool to remove the maps lods.

It can be found in this tutorial pack

Posted: Thu Jul 05, 2007 11:12 am
by SoMo
k...and the program is called?

Posted: Thu Jul 05, 2007 11:14 am
by G.I.R.
H2 Machinma Companion.

Posted: Thu Jul 05, 2007 11:14 am
by SpecOp44
Include mipmaps when saving.

Posted: Thu Jul 05, 2007 11:17 am
by Tural
Don't use the tool. Everyone needs to stop suggesting that.

When you save the dds, turn on "Generate MIP Maps." That's it. It's that simple.

Posted: Thu Jul 05, 2007 11:18 am
by G.I.R.
But removing the LODs makes it look so preeeeeeetty. >_>

Posted: Thu Jul 05, 2007 11:19 am
by Tural
Considering it offers no noticeable quality increase, puts unnecessary strain on the game, and is completely improper, how about just doing it the right way? =x

Posted: Thu Jul 05, 2007 11:23 am
by G.I.R.
Quiet you. <_<

Yes, Tural is correct, saving the DDS files the proper way is the way you should do it, I just keep forgetting about that.

Posted: Thu Jul 05, 2007 11:24 am
by SoMo
thank you so much! great help! :shock:

Posted: Thu Jul 05, 2007 11:55 am
by DJ_Gnomey
G.I.R. wrote:Quiet you. <_<

Yes, Tural is correct, saving the DDS files the proper way is the way you should do it, I just keep forgetting aboot that.
Some xbox's can handle the strain but others can't. I know on a couple of my friends it didn't work for their's, so just in case, save them with mipmaps! :)

Posted: Thu Jul 05, 2007 7:31 pm
by Tural
What are you using? Unless you're using something like MS Paint and that converter program, your editor's plugin should support MIP maps. GIMP is free and its DDS plugin supports MIP maps. It's always a possible solution.

Posted: Thu Jul 05, 2007 8:13 pm
by x13igDudex12
probably useing DXTBmp.

thats what i had before i aquired my photoshop with the plugin.

Posted: Fri Jul 06, 2007 10:07 am
by blackdiamond
in the meta editor for the bitm. tag make the mip maps 1 and lod's numbers 2 and 3, make all those -1. then extract it, edit it, and inject it, see if that works, it does for me

Posted: Fri Jul 06, 2007 11:32 am
by Tural
Which, I assume, is the same (Improper) way of editing the bitmaps when you could just do it correctly from the beginning and save the trouble of changing any values.

Posted: Fri Jul 06, 2007 11:35 am
by blackdiamond
well, any other ways that i tried didn't work for me, so its what works for me :D

Posted: Fri Jul 06, 2007 11:44 am
by Prey

Posted: Fri Jul 06, 2007 11:47 am
by blackdiamond
blackdiamond wrote:any other ways that i tried didn't work for me

Posted: Fri Jul 06, 2007 1:19 pm
by Tural
It's operator error. If it works for everyone who does it correctly, then the only issue must lie within the person doing it incorrectly.

Posted: Fri Jul 06, 2007 2:32 pm
by blackdiamond
when i do it like you guys say to do it, then as i go further and further away, at some point, the skin goes back to the original