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Covie Guntower...

Posted: Mon Jul 02, 2007 8:06 pm
by DHalo
Okay, I used to remember how to do this, but I can't do it for the life of me now. I copied the guntower over from Outskirts to Zanzibar, and its placed, but I can't figure out how to make it useable. I edited the seat name and everything, but no luck. Can someone run through it real quick, please?

Posted: Mon Jul 02, 2007 9:47 pm
by Agent ME
I'm pretty sure you need to get directly under it, or increase the seat enter range a lot.

Make sure the seat isn't set as disabled either.

Posted: Mon Jul 02, 2007 10:11 pm
by DHalo
That's just it. I set the seat to enabled (changed seat name) and expanded the entrance radius as well. Still nada. I haven't hung around the H2 modding scene much (got a little lost in all the differences from H1) and I dunno if thats how you enable the seat anymore. Is it?

Posted: Mon Jul 02, 2007 10:39 pm
by kibito87
I have a patch that allows the guntower to be usable in SP. you can patch the map then transfer the guntower to your map to make it usable. Sound good?

Posted: Tue Jul 03, 2007 6:39 am
by DHalo
Sounds great. Much appreciated.

Posted: Tue Jul 03, 2007 9:40 am
by kibito87
Check your pm's DHalo. I sent the patch to you. Only because I can't upload it to halomods in the Modding Discussion forums.

Posted: Tue Jul 03, 2007 12:45 pm
by Agent ME
Did you make sure to un-disable the seat? DotHalo's default plugins should have the option - just open the map in DotHalo, go to the guntower's vehi, scroll to the bottom in the tag editor, choose seat 0, and make sure to uncheck the box for "Disable Seat".

Posted: Wed Jul 04, 2007 11:03 am
by DHalo
Now I KNOW it's not my fault. I patched the map, and was able to enter the turret in Outskirts. However, it was not functional in Zanzibar after I copied it over...very, very strange.